
ExtendedHorizons
The best high-performance per-player view distance via Packets!
ExtendedHorizons 3.0.1
release22 марта 2026 г.Changelog
- fix placeholderapi implementation with safe expansion registration and error handling
Discord:
Source code (give a star!):
https://github.com/Mapacheee/ExtendedHorizons
Donation link:
Just replace jar and its okay!
ExtendedHorizons 3.0.0
release22 марта 2026 г.Recode plugin:
- Full architecture cleanup
- Fake chunk pipeline refactored for Folia-safe scheduling and clearer player session handling
- Packet interception and chunk flow simplified to reduce race conditions and improve consistency.
- Cache implemented via Caffeine
- Clean config/messages
- Another changes
Needs regenerate ExtendedHorizons plugin folder.
Source code: https://github.com/Mapacheee/ExtendedHorizons Donation: https://paypal.me/mapachedou
ExtendedHorizons 2.3.5
release28 февраля 2026 г.- Fix memory leak
- Fix ghost block
- Fix issues in Folia
- Refactor perms:
Now you can use extendedhorizons.see.
or extendedhorizons.max. to limit a user/group to that extended view. - Some minor changes
Needs restart config.yml! Donate here: https://paypal.me/mapachedou
ExtendedHorizons 2.3.4
release29 января 2026 г.This update requires reset config.yml!
Donation link: https://paypal.me/mapachedou
Changelog:
- Profile bandwitch
- Fix huge leak memory & errors
- Refactor permissions
- Refactor code
- Remove anti-xray (now fake chunks handles with paper anti-xray)
- Another changes
NEW IMPORTANT!! New fake chunks system of surface mode:
This means that now the entire chunk is not sent, but only the part that is “visible.” This improves server performance and reduces the size of the packets sent, thereby improving bandwidth performance, which is one of the most critical issues in ExtendedHorizons.
However, this has a limitation. Every time a chunk is cut to send only its surface, it requires a lot of CPU power, so I have devised this system:
Every time you pass through a chunk that has been cut and its surface is available, it is saved in SQLite so that only this packet is requested and sent to the player. This chunk is overwritten if it was edited, so that it can be as optimized as possible (in addition to adding cache).
You can switch between this surface mode and classic mode in config.yml in surface-only-mode.
Classic mode is still being supported and working, but im searching more options for fake chunks system.
ExtendedHorizons 2.3.3
release31 декабря 2025 г.Changelogs:
- Fix issues related with Folia
- Improve worldborder implementation with fake chunks
Thanks to @BoocordStudios for his PR #8
Support the project giving a star: https://github.com/Mapacheee/ExtendedHorizons
