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EmakiStrengthen

EmakiStrengthen

Star-based equipment enhancement with temper pity, milestones, and recipe matching

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Все версииEmakiStrengthen 2.0.0

EmakiStrengthen 2.0.0

Release1 нед. назад

Список изменений

EmakiStrengthen Changelog

[2.0.0] - 2026-04-09

Added

The strengthen system now uses a recipe-driven model

  • Default data has been consolidated from profiles/, rules/, and materials/ into recipes/*.yml, and each recipe can now define matching rules, star stages, material requirements, presentation rules, economy cost, and action hooks in one place.
  • The release now ships with six starter recipes: weapon_physical, weapon_projectile, weapon_spell, armor_guard, generic_visual, and offhand_focus, making it easier to bootstrap weapon, armor, and off-hand growth lines.
  • Each star stage can now define its own materials, presentation, success_actions, failure_actions, and economy overrides, so growth design is no longer constrained by the old profile model.

Temper and optional-material mechanics

  • Failures now build up temper, and later success rates increase according to each recipe's max_temper and temper_chance_bonus_per_level.
  • Optional materials can now declare protection and temper_boost at the star-stage level, which enables anti-drop-star effects and extra temper gain.
  • The strengthen GUI now uses four optional-material slots, and the preview area now shows success rate, cost, and required materials together.

Multi-currency cost and presentation actions

  • Recipe economy definitions now support multiple currency entries, formula-based cost calculation, and per-star overrides so different equipment lines can follow different cost curves.
  • Strengthen presentation now reuses CoreLib features such as lore_search_insert, conditional name appends, variable substitution, and expression rendering for finer control over item names and lore.

Improved

Admin commands and player flow were aligned with the new recipe model

  • setstar, givecatalyst, inspect, reload, and tab completion now all work around recipes and the material catalog instead of the old profile IDs.
  • Fixed strengthen materials are now consumed directly from the inventory, which lets the GUI focus on the target item and optional-material choices for the current attempt.
  • State output and player-facing messages now consistently use the new recipe, first_reach, and temper terminology.

Fixed

  • Fixed materials, optional materials, and economy costs are now validated before the strengthen attempt proceeds, preventing failures that were only discovered after result write-back.
  • If result write-back fails, the attempt is now aborted immediately instead of writing a broken state back onto the item.
  • Missing recipe matches, invalid optional materials, and insufficient cost conditions now return clearer failure reasons, which reduces operator investigation time.

Upgrade Notes

  • The old default profiles/, rules/, and materials/ directories have been removed; move custom strengthen content into recipes/*.yml.
  • Global config.yml fields such as max_star, max_crack, crack_chance_bonus_per_level, success_chance_cap, and economy.* have moved into each recipe's limits and economy sections.
  • If admin scripts still use /emakistrengthen setstar <star> [profile] or depend on old inspect field names, migrate them to the new recipe terminology and output format.

Known Issues

  • None

Файлы

EmakiStrengthen-2.0.0.jar(145.17 KiB)
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Канал релиза

Release

Номер версии

2.0.0

Загрузчики

Paper
Purpur

Версии игры

1.21–1.21.11

Загрузок

2

Дата публикации

1 нед. назад

Загрузил

ID версии

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