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Плагины/EmakiStrengthen | Star-Progression & Branching
EmakiStrengthen | Star-Progression & Branching

EmakiStrengthen | Star-Progression & Branching

Star upgrades, branching paths, pity compensation, protection materials — strategic and exciting equipment growth.

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EmakiStrengthen provides two independent enhancement systems for equipment: star strengthening and branch strengthening. Star strengthening is the classic incremental upgrade with diminishing success rates creating risk-reward tension. Branch strengthening offers tree-shaped route selection, letting players customize their equipment growth direction based on playstyle.

Core Features

Star Strengthening System

Classic equipment enhancement gameplay where each attempt increases one star level with diminishing success rates:

Default Success Rate Curve:

Target StarBase Success Rate
+1100%
+2100%
+395%
+485%
+575%
+660%
+745%
+832%
+922%
+1014%
+118%
+124%

Each recipe can override global rates with its own curve. Actual success rate = base rate + pity bonus, capped at success_chance_cap (default 90%).

Failure Penalties:

  • Keep — Star level unchanged, pity accumulates
  • Downgrade — Star level drops by 1, pity accumulates
  • Shatter — Equipment is damaged (requires repair)

Economy Cost:

  • Supports Vault economy system
  • Cost formula supports {base_cost} and {star} variables
  • Example: {base_cost} * {star} means cost scales linearly with star level

Branch Strengthening System

Tree-shaped route selection allowing the same equipment to grow in completely different directions:

Branch Tree Structure:

  • branch_id — Branch identifier (root node uses "root")
  • display_name — Branch display name for GUI selection
  • fork_after_star — Star level after which the fork choice appears (-1 = no fork)
  • stars — Star stage definitions within this branch
  • children — Child branch list

Fork Mechanism:

When a player completes the specified star level, the system presents a branch selection GUI. The player must choose a route to continue. Example:

  • root (★1-4) → fork_after_star: 4 → Choose Sharp/Heavy route
  • sharp (★5-7) → fork_after_star: 7 → Choose Lethal/Swift route

Path Recording:

Selected branch paths are stored in item PDC (e.g., "sharp/lethal") for:

  • Determining subsequent star configurations
  • Visual display in GUI showing the chosen route
  • Correct attribute rebuilding on refresh

Multi-Layer Nesting:

Branches can nest infinitely — a branch can fork again internally. This enables complex skill-tree-style growth routes, such as:

  • Base route → Physical/Magic fork
  • Physical route → Crit/Heavy/Penetration fork
  • Each ultimate route unlocks a unique skill

Pity Compensation (Forging Marks)

The Temper system ensures every failure contributes toward eventual success:

Accumulation Rules:

  • Each failed enhancement increases temper level by 1
  • On success, temper resets to 0
  • Temper has a maximum level (max_temper, default 4)

Compensation Formula:

  • Each temper level provides fixed success rate bonus (temper_chance_bonus_per_level, default 5%)
  • Actual rate = base rate + (temper level × bonus per level)
  • Final rate capped at success_chance_cap (default 90%)

Example Calculations:

  • +8 base rate 32%, temper 3: actual = 32% + 3×5% = 47%
  • +10 base rate 14%, temper 4 (max): actual = 14% + 4×5% = 34%

Temper Boost Materials:

Special materials with temper_boost can provide extra temper levels when placed in the GUI, adding strategic depth to high-star attempts.

Protection Materials

Safety nets for high-risk enhancement attempts:

Anti-Downgrade Materials:

  • Materials with protection: true
  • Consumed on failure to prevent star loss
  • Not consumed on success
  • Amount set to -1 means detection-only (not consumed)

Anti-Shatter Materials:

  • Prevent equipment destruction on high-star failures
  • Shattered equipment requires additional repair processes

Usage Strategy:

  • Low stars (+1 to +5): High success rates, protection usually unnecessary
  • Mid stars (+6 to +8): Worth using anti-downgrade materials
  • High stars (+9+): Strongly recommended to use protection

Name/Lore Action System

Six action types for modifying equipment appearance on successful enhancement:

Action TypeDescriptionExample Use
append_suffixAppend text to end of item nameAdd [+5] star marker
prepend_prefixPrepend text to beginning of item nameAdd route marker
prependInsert lines at top of loreShow enhancement level and temper
appendAppend lines at bottom of loreFirst-time attribute addition
insert_belowInsert lines below a matched anchor lineInsert new attributes at position
replace_lineReplace the entire matched anchor lineUpdate existing attribute values

Lore Operation Strategy:

  • ★1 uses append to add attribute lines for the first time
  • ★2+ uses replace_line with anchor matching to update existing values
  • Milestone stars use append to add new attribute lines
  • This ensures each attribute always has exactly one lore line regardless of star level

All modifications built on CoreLib's Ledger system, fully reversible.

Expression Variables

Attribute values dynamically calculated with {star} as the core variable:

Available Variables:

  • {star} — Current star level
  • {temper} / {max_temper} — Current/max temper level
  • {temper_color} — Auto-colored code based on temper level
  • {base_cost} — Economy base cost

Dynamic Calculation:

  • Cost formula: {base_cost} * {star} → cost increases with star level
  • Attributes can be defined independently per star or use accumulated values

Milestone Broadcasts

Server-wide announcements when reaching specific star levels:

Local Broadcast:

  • Sent to nearby players within configured radius (default 48 blocks)
  • Default trigger at +8
  • Suitable for mid-tier achievement notifications

Global Broadcast:

  • Sent to all online players
  • Default triggers at +10 and +12 (max star)
  • Suitable for major achievement celebrations

Custom Format:

  • Messages support MiniMessage format
  • Supports {player}, {star}, {show_item} placeholders
  • {show_item} displays item hover tooltip in chat

Effect System

Each star level can provide multiple effect types:

Effect TypeDescription
variablesExpression engine variables for lore rendering and attribute calculation
ea_attributeEmakiAttribute PDC attributes (explicit override of accumulated values)
es_skillEmakiSkills skill binding, unlocked at specific star levels
lore_actionItem lore modifications
name_actionItem name modifications

Milestone Effects:

  • Specific stars can be marked as milestones (with name field)
  • Milestone stars typically unlock new attribute types or skills
  • Example: +5 unlocks crit rate, +8 unlocks damage bonus, +12 unlocks ultimate skill

Commands

CommandDescriptionPermission
/es helpDisplay help informationemakistrengthen.use
/es openOpen strengthening interfaceemakistrengthen.use
/es reloadReload all configuration filesemakistrengthen.reload
/es inspect [player]View held item's enhancement stateemakistrengthen.use
/es refresh [player]Refresh player inventory enhancement layersemakistrengthen.admin
/es setstar <star> [recipe]Directly set main-hand item star levelemakistrengthen.admin
/es clearstateRemove enhancement layer from main-hand itememakistrengthen.admin
/es clearcrackClear main-hand item temperemakistrengthen.admin
/es givecatalyst <id> [amount] [player]Give enhancement materialsemakistrengthen.admin

Command alias: /estrengthen

Permissions

Permission NodeDescriptionDefault
emakistrengthen.useBasic enhancement accessAll players
emakistrengthen.reloadReload configurationOP
emakistrengthen.adminFull admin accessOP

PAPI Placeholders

Prefix: %emakistrengthen_<placeholder>%

All placeholders read from the player's main-hand item:

PlaceholderDescription
mainhand_starCurrent star level
mainhand_temperCurrent temper level
mainhand_recipeMatched recipe ID
mainhand_eligibleWhether the item can be enhanced (true/false)
mainhand_success_countCumulative success count
mainhand_failure_countCumulative failure count
mainhand_max_starRecipe's maximum star level
mainhand_success_rateNext enhancement success rate
mainhand_crack_levelItem's crack level

Ideal Server Types

EmakiStrengthen is particularly well-suited for:

  • RPG/MMORPG servers — Star enhancement provides continuous growth, branching adds build diversity
  • PVP servers — High-star gear provides competitive advantage, enhancement risk adds excitement
  • Long-term survival servers — Long-term goal-driven, pity compensation prevents excessive frustration
  • Dungeon servers — Dungeon drops provide protection materials, creating gear progression loops

Not recommended for pure vanilla survival or servers that don't want gear power gaps.

Requirements

ItemRequirement
ServerSpigot 1.21+
Java21+
Hard DependenciesEmakiCoreLib
Soft DependenciesEmakiAttribute, EmakiSkills, PlaceholderAPI

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Опубликован:2 месяца назад
Обновлён:1 неделю назад
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