
EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes
Complete RPG attribute and combat system — crits, penetration, dodge, block, elemental damage, all included.
Оцените первым
125
0
Список изменений
EmakiAttribute 3.2.0
EmakiAttribute 3.2.0 focuses on tightening the combat pipeline, standardizing condition-file syntax, and fixing the vanilla attribute sync path on Spigot-compatible servers. The practical outcome is a cleaner condition schema, a safer startup path, and more consistent naming across default balance resources and preview output.
- The combat pipeline is more modular now. Damage recovery, combat-message dispatch, and synthetic-damage dispatch were split into dedicated services instead of staying inside one monolithic calculation flow.
conditionsis now the only supported schema. PDC read rules readconditionsand rejectchecksas an unsupported field, while the loader now reports invalid entries more explicitly.- Vanilla attribute sync is safer across runtimes. The synchronizer no longer depends on
getKeyOrThrow()and resolves vanilla attributes through a safer key-aware path. - Spell critical naming is now consistent. Default balance resources renamed
magic_crit_rateandmagic_crit_damagetospell_crit_rateandspell_crit_damage. - Preview and debug messages are clearer. Additional schema feedback and explicit name labels make it easier to understand what the module actually read from config and item state.
Upgrade Notes
- Migrate custom rule files from
checkstoconditions. - Rename old
magic_crit_*entries tospell_crit_*in custom resources.
View Full Documentation | Join Discord Community | QQ Group
Файлы
EmakiAttribute-3.2.0.jar(332.17 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.2.0
Загрузчики
PaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
4
Дата публикации
24.04.2026
