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Плагины/EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes
EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes

EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes

Complete RPG attribute and combat system — crits, penetration, dodge, block, elemental damage, all included.

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Все версииEmakiAttribute 3.2.0

EmakiAttribute 3.2.0

Release24.04.2026

Список изменений

EmakiAttribute 3.2.0

EmakiAttribute 3.2.0 focuses on tightening the combat pipeline, standardizing condition-file syntax, and fixing the vanilla attribute sync path on Spigot-compatible servers. The practical outcome is a cleaner condition schema, a safer startup path, and more consistent naming across default balance resources and preview output.

  • The combat pipeline is more modular now. Damage recovery, combat-message dispatch, and synthetic-damage dispatch were split into dedicated services instead of staying inside one monolithic calculation flow.
  • conditions is now the only supported schema. PDC read rules read conditions and reject checks as an unsupported field, while the loader now reports invalid entries more explicitly.
  • Vanilla attribute sync is safer across runtimes. The synchronizer no longer depends on getKeyOrThrow() and resolves vanilla attributes through a safer key-aware path.
  • Spell critical naming is now consistent. Default balance resources renamed magic_crit_rate and magic_crit_damage to spell_crit_rate and spell_crit_damage.
  • Preview and debug messages are clearer. Additional schema feedback and explicit name labels make it easier to understand what the module actually read from config and item state.

Upgrade Notes

  • Migrate custom rule files from checks to conditions.
  • Rename old magic_crit_* entries to spell_crit_* in custom resources.

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Файлы

EmakiAttribute-3.2.0.jar(332.17 KiB)
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Метаданные

Канал релиза

Release

Номер версии

3.2.0

Загрузчики

Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

4

Дата публикации

24.04.2026

Загрузил

ID версии

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