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Плагины/EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes
EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes

EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes

Complete RPG attribute and combat system — crits, penetration, dodge, block, elemental damage, all included.

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EmakiAttribute is a complete RPG attribute and combat system. It brings 43 built-in attributes, 3 damage types, and a carefully designed damage calculation pipeline to Minecraft, giving your server MMORPG-level combat depth. From simple attack/defense values to complex elemental systems, everything is configurable.

43 Built-in Attributes

Physical Attack (7)

physical_attack, physical_crit_rate, physical_crit_damage, physical_damage_bonus, physical_armor_penetration, lifesteal, percentage_lifesteal

Projectile Attack (6)

projectile_attack, projectile_crit_rate, projectile_crit_damage, projectile_damage_bonus, projectile_penetration

Spell Attack (5)

spell_attack, spell_crit_rate, spell_crit_damage, spell_damage_bonus, magic_penetration

Defense (11)

physical_defense, projectile_defense, spell_defense, dodge_chance, physical_crit_evasion, projectile_crit_evasion, magic_crit_evasion, physical_crit_multiplier_resistance, projectile_crit_multiplier_resistance, magic_crit_multiplier_resistance, lifesteal_resistance

Resources (4)

health, health_regen, mana, mana_regen

General (6)

attack_speed, movement_speed, real_damage, attribute_power, entity_scale, speed

All attributes are fully customizable via YAML — display names, lore formats, value ranges, and stacking behavior.

Damage Pipeline

When an attack occurs, EmakiAttribute processes damage through this pipeline:

  1. Attack Snapshot — Collect all attacker attributes (from equipment, gems, strengthening, sets, etc.)
  2. Damage Type Determination — Physical / Projectile / Spell based on attack method
  3. Base Damage — Attack × (1 + damage bonus%)
  4. Crit Check — Crit rate vs crit evasion; on crit, multiply by crit damage (reduced by crit multiplier resistance)
  5. Penetration — Reduce target defense by penetration value
  6. Defense Mitigation — Remaining defense reduces damage via formula
  7. Dodge Check — Dodge rate determines if damage is nullified entirely
  8. Real Damage — Add flat true damage (ignores all defense)
  9. Lifesteal — Calculate healing from final damage (reduced by lifesteal resistance)
  10. Damage Messages — Send combat info to attacker and target

Resource System

  • Define unlimited custom resources (health, mana, rage, energy, stamina, etc.)
  • Independent max value, min value, and regen rate per resource
  • Natural regeneration at configurable tick intervals
  • Optional sync to Bukkit native attributes (e.g., health)
  • Full on init option (start at max value)
  • API for other plugins to consume/restore resources

Condition System

Equipment and items can have usage conditions — attributes only apply when conditions are met:

  • Level requirements, permission checks, placeholder conditions
  • Expression syntax using {variable} format
  • all_of / any_of combination logic

Lore Format Engine

Customize how attributes display in item lore via template files in lore_formats/:

  • Independent display template per attribute
  • Color codes and placeholder support
  • Percentage and flat value formats
  • Different colors for positive/negative values

Damage Messages

Customizable combat messages sent to attacker and target with rich placeholders:

PlaceholderDescription
{damage}Final damage value
{damage_type}Damage type name
{attacker_name}Attacker name
{target_name}Target name
{attacker_health}Attacker current health
{attacker_max_health}Attacker max health
{target_health}Target current health
{target_max_health}Target max health
{distance}Distance between attacker and target
{is_crit}Whether the hit was a crit
{element}Element type

Skill Damage Integration

When EmakiSkills is installed, skill scripts can use attribute_damage to route skill damage through the full EA pipeline — crits, penetration, dodge, defense, lifesteal, and messages all apply.

PAPI Placeholders

PlaceholderDescription
%emakiattribute_<attribute_id>%Current attribute value
%emakiattribute_resource_<id>_current%Resource current value
%emakiattribute_resource_<id>_max%Resource max value
%emakiattribute_resource_<id>_regen%Resource per-second regen rate

Commands

CommandDescription
/ea reloadReload configuration
/ea dump [player]Output full attribute snapshot
/ea resource <player> <resource> set/add/remove <value>Manage player resources
/ea inspectInspect held item attributes

Permissions

PermissionDescription
emakiattribute.useBase usage permission
emakiattribute.reloadReload permission
emakiattribute.adminAdministrator permission
emakiattribute.dumpView attribute snapshot

Requirements

ItemRequirement
ServerSpigot 1.21+
Java21+
Hard DependenciesEmakiCoreLib
Soft DependenciesEmakiSkills, PlaceholderAPI

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Minecraft: Java Edition

1.21.x

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Опубликован:2 месяца назад
Обновлён:1 неделю назад
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