
EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes
Complete RPG attribute and combat system — crits, penetration, dodge, block, elemental damage, all included.
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Список изменений
EmakiAttribute 3.3.0
EmakiAttribute 3.3.0 adds timed temporary attributes and makes PDC attribute reads more useful in real server conditions. Skills, rewards, events, or other action-driven systems can now add, set, or remove temporary attribute effects, while player snapshots automatically account for those effects until they expire.
- Temporary attribute actions:
attribute_add,attribute_set, andattribute_removecan be called from CoreLib action chains. - Automatic cleanup and recalculation: temporary effects expire on their own and invalidate affected player snapshots when necessary.
- Placeholder-aware PDC reads: condition text can resolve player context values and PlaceholderAPI output when available.
- Better balance metadata:
attribute_balance.ymlcan define semantic groups, roles, summaries, and weights for attributes. - Combat-path cleanup: damage caching, resource handling, snapshot collection, and error paths were refined for maintainability and performance.
- Unified version fields: default resources now use the current
versionkey style.
Upgrade Notes
- Use Java 25.
- Migrate custom version fields to
version. - Only call temporary attribute actions where a player context exists.
- Keep custom resources on the current non-EA-prefixed attribute names.
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Файлы
EmakiAttribute-3.3.0.jar(343.71 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.3.0
Загрузчики
PaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
5
Дата публикации
25.04.2026
