
EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes
Complete RPG attribute and combat system — crits, penetration, dodge, block, elemental damage, all included.
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EmakiAttribute 4.0.0 Release
This release adds skill-based damage integration, enhanced damage messages, and PAPI placeholder expansion, while unifying condition expression syntax.
New Features
- EmakiSkills Damage Integration: When EmakiSkills is installed, skill scripts can use
attribute_damageto trigger the full attribute damage pipeline (attribute bonuses, crits, penetration, dodge, damage messages, etc.) with configurable damage type, target, and element tag. - Enhanced Damage Messages: New placeholders in damage message templates:
{attacker_health},{attacker_max_health},{target_health},{target_max_health},{distance}. - PAPI Resource Regen Placeholder:
%emakiattribute_resource_<id>_regen%returns per-second regeneration rate for HUD/scoreboard display. - Damage API: Other plugins can invoke the attribute damage pipeline via
EmakiAttributeBridge.applyDamage().
Improvements
- Config and language files auto-merge new keys on upgrade.
- All attribute definition files and condition files now include detailed field comments.
- Console log messages streamlined for cleaner startup/shutdown output.
Breaking Changes
- Condition expression syntax changed from
%value%to{value}(e.g.,%player_name%→{player_name}). Custom condition files must be updated manually.
Upgrade Notes
- Default condition files are auto-updated; custom condition files need manual syntax migration (
%var%→{var}). - Config version updated to
4.0.0— structure remains compatible, new entries are auto-merged.
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Файлы
EmakiAttribute-4.0.0.jar(362.61 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
4.0.0
Загрузчики
PaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
21
Дата публикации
11.05.2026
