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EmakiAttribute

EmakiAttribute

Full RPG attribute and damage engine with 40+ stats and multi-stage calculation

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Все версииEmakiAttribute 3.1.0

EmakiAttribute 3.1.0

Release2 дн. назад

Список изменений

EmakiAttribute Changelog

[3.1.0] - 2026-04-16

Added

  • Added a default_profile block in config.yml so base resources and base attributes now live in the main configuration instead of the old profiles/global.yml file.
  • Added a flexible checks model for condition files with pdc_meta, pdc_attribute, and lore_regex support; the default Forge, Strengthen, and bind conditions now use the new structure as well.

Improved

  • Reworked lifecycle, directory loading, default-profile registration, and PDC read-rule handling so reload-time discovery, registry refresh, and summary output stay consistent.
  • Introduced AttributeFusionMath and updated snapshot collection, stage calculation, movement speed sync, and attack-speed sync so fused combat values map back to vanilla behavior more consistently.
  • Replaced string-based managed vanilla targets with direct Attribute tracking to reduce repeated resolution and runtime-specific divergence.

Fixed

  • Fixed a startup crash on Leaf / Spigot-style runtimes where vanilla attribute binding could fail when a runtime-specific API path was missing.
  • Corrected the minimum value semantics for physical_crit_damage and clarified the default health resource description to avoid misleading defaults.
  • Fixed inconsistent health, movement-speed, and attack-speed syncing when fused combat snapshots were re-applied after reload.

Файлы

EmakiAttribute-3.1.0.jar(328.68 KiB)
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Метаданные

Канал релиза

Release

Номер версии

3.1.0

Загрузчики

Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

3

Дата публикации

2 дн. назад

Загрузил

ID версии

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