
EmakiAttribute
Full RPG attribute and damage engine with 40+ stats and multi-stage calculation
22
0
Список изменений
EmakiAttribute Changelog
[3.1.0] - 2026-04-16
Added
- Added a
default_profileblock inconfig.ymlso base resources and base attributes now live in the main configuration instead of the oldprofiles/global.ymlfile. - Added a flexible
checksmodel for condition files withpdc_meta,pdc_attribute, andlore_regexsupport; the default Forge, Strengthen, and bind conditions now use the new structure as well.
Improved
- Reworked lifecycle, directory loading, default-profile registration, and PDC read-rule handling so reload-time discovery, registry refresh, and summary output stay consistent.
- Introduced
AttributeFusionMathand updated snapshot collection, stage calculation, movement speed sync, and attack-speed sync so fused combat values map back to vanilla behavior more consistently. - Replaced string-based managed vanilla targets with direct
Attributetracking to reduce repeated resolution and runtime-specific divergence.
Fixed
- Fixed a startup crash on Leaf / Spigot-style runtimes where vanilla attribute binding could fail when a runtime-specific API path was missing.
- Corrected the minimum value semantics for
physical_crit_damageand clarified the default health resource description to avoid misleading defaults. - Fixed inconsistent health, movement-speed, and attack-speed syncing when fused combat snapshots were re-applied after reload.
Файлы
EmakiAttribute-3.1.0.jar(328.68 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.1.0
Загрузчики
PaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
3
Дата публикации
2 дн. назад
