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Easy CTF

Easy CTF

Highly customizable Capture The Flag plugin for Paper servers with shop system, match mode, and multi-language support Extended Summary EasyCTF - Advanced Capture The Flag Plugin for Minecraft Transfor

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🏳️ EasyCTF - Minecraft CTF Plugin

Version Paper Java License

Strategic CTF Plugin for Minecraft Paper Servers

📖 Overview

EasyCTF is a feature-rich Capture The Flag plugin for Minecraft Paper servers. Two teams (Red and Blue) compete to capture each other's flags while defending their own.

✨ Key Features

  • 🎮 Multiple Concurrent Games - Run multiple CTF games simultaneously on the same server
  • 🛡️ Shield System - Take damage in enemy territory, recover only in your own
  • 💎 Shop System - Team-shared currency for strategic item purchases
  • 🏆 Match System - Multiple rounds to determine overall winner
  • 🌍 Multi-language - Full support for Japanese and English
  • 🎁 Event Chests - Special rewards during combat phase

🎯 Game Phases

1️⃣ Build Phase (2 minutes)

  • Place blocks for defense and offense
  • No PvP (combat disabled)
  • Shop available for purchases
  • Cannot enter enemy territory
  • Instant respawn (no delay)

2️⃣ Combat Phase (2 minutes)

  • Main CTF gameplay
  • PvP enabled
  • Capture enemy flags
  • Shop available anywhere (right-click emerald)
  • Instant respawn (no delay)

3️⃣ Strategy Phase (15 seconds)

  • View round results
  • Prepare for next round
  • Transitions immediately to next phase

💎 Shop System

Right-click emerald to open shop (usable anywhere)

Categories

  • Weapons - Swords, axes, bows, etc.
  • Armor - Various armor sets
  • Consumables - Ender pearls, golden apples, arrows
  • Building Blocks - Various blocks, TNT

Currency Earning

  • Initial funds: 50G
  • Kill reward: 15G (Flag carrier: 25G)
  • Kill assist: 10G
  • Capture: 50G
  • Assist: 20G
  • Phase end bonus: 100G
  • Kill streak bonus: 5G-20G

Discount System

Discounts for losing team based on score difference:

  • 1 point behind: 10% off
  • 2 points behind: 20% off
  • 3 points behind: 30% off
  • 4+ points behind: 40% off

🛡️ Special Systems

Shield System

  • Maximum: 100
  • Decreases by 2/sec on enemy blocks/beacon area
  • 1.5 damage/sec when shield is 0
  • Recovers 5/sec only in own territory (important tactical element)
  • Warning: Below 40 warning, below 20 critical

Beacon Area Effects

  • 3x3 area is special zone
  • Enemy: Damage zone (shield decrease)
  • Ally: Hunger & shield recovery

Team Block System

  • Red Team: Red concrete only
  • Blue Team: Blue concrete only
  • Block connection required (neutralizes when disconnected)
  • Unlimited usage

Event Chests

  • Appear once during combat phase
  • Obtain expensive shop items
  • Notification to all players

🗺️ Map Creation

Auto-Detection Method (Recommended)

  1. Build Map

    • Red concrete: Red team spawn (multiple allowed)
    • Blue concrete: Blue team spawn (multiple allowed)
    • Beacon + Red glass: Red team flag
    • Beacon + Blue glass: Blue team flag
  2. Set Region

    /ctf setpos1 game1  # Set first corner
    /ctf setpos2 game1  # Set second corner
    
  3. Save

    /ctf savemap game1  # Auto-detect and save
    

Temporary World System

  • Dedicated world generated at game start
  • Map automatically restored
  • Chest contents automatically cleared
  • World deleted at game end

📊 Admin Commands

CommandDescription
/ctf create <game>Create new game (interactive)
/ctf update <game>Update game settings
/ctf delete <game>Delete game
/ctf listList all games
/ctf info <game>Game details
/ctf start <game> [match] [count]Start game/match
/ctf stop <game>Force stop
/ctf setflag <game> <team>Set flag position
/ctf setspawn <game> <team>Set spawn
/ctf addspawn <game> <team>Add spawn
/ctf removespawn <game> <team> <number>Remove spawn

🎮 Player Commands

CommandDescription
/ctf join <game>Join game
/ctf leaveLeave current game
/ctf team [red/blue]Check/change team
/ctf spectator <game>Join as spectator
/ctf status [game]Game status

⚙️ Configuration

Main configuration file: config.yml

# Language setting
language: "en"  # "en" or "ja"

# Phase durations
default-phases:
  build-duration: 120      # Build phase (seconds)
  combat-duration: 120     # Combat phase (seconds)
  result-duration: 15      # Result display (seconds)
  build-phase-gamemode: "SURVIVAL"  # ADVENTURE/SURVIVAL/CREATIVE

# Respawn settings
default-game:
  respawn-delay-base: 0    # Instant respawn
  respawn-delay-per-death: 0
  respawn-delay-max: 0

# Currency settings
currency:
  initial: 50              # Initial currency
  kill-reward: 15          # Kill reward
  kill-assist-reward: 10   # Kill assist reward
  carrier-kill-reward: 25  # Flag carrier kill
  carrier-kill-assist-reward: 10  # Flag carrier kill assist
  capture-reward: 50       # Capture reward
  capture-assist-reward: 20  # Capture assist reward
  phase-end-bonus: 100     # Phase end bonus
  kill-streak-bonus:       # Kill streak bonus
    2-kills: 5
    3-kills: 10
    4-kills: 15
    5-plus-kills: 20

# Shield settings
shield:
  enabled: true
  max-shield: 100
  decrease-rate: 2.0       # Decrease rate in enemy territory
  recovery-rate: 5.0       # Recovery rate in own territory
  damage-amount: 1.5       # Damage when shield is 0

# Event chest
event-chest:
  enabled: true
  spawn-count: 1           # Spawns during combat phase

🔧 Build Instructions

git clone https://github.com/0x48lab/easy_ctf.git
cd easy_ctf
./gradlew shadowJar

Generated JAR file: build/libs/easy_ctf-x.x.x-all.jar

📝 Release Notes

Latest Changes

  • ✅ Removed intervals between phases (instant transition)
  • ✅ Set respawn delay to 0 (instant respawn)
  • ✅ Adjusted currency rewards (Kill 15G, Flag carrier kill 25G, Capture 50G, Phase bonus 100G)
  • ✅ Limited shield recovery to own territory only
  • ✅ Removed shop usage range restriction (usable anywhere)
  • ✅ Unified team blocks to concrete only
  • ✅ Beacon area becomes damage zone
  • ✅ Event chest contents limited to shop items
  • ✅ Distance-based flag detection algorithm

Performance Optimizations

  • Batch teleport processing
  • Asynchronous chat processing
  • Efficient block connection checking
  • GZIP compression for map storage

🤝 Contributing

Pull requests are welcome! Report bugs and suggest features in Issues.

📞 Support

📄 License

This project is released under the MIT License.


Made with ❤️ for Minecraft Community

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.2.x

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Лицензия:MIT
Опубликован:7 месяцев назад
Обновлён:4 месяца назад
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