Each relic is now limited to ONE copy per server
Crafting checks:
Stored relic ownership data
Online player inventories
If already held, the forge refuses to craft it
Clear error messages and feedback replace silent failures
True scarcity. Real power.
The forge now acts as a live relic tracker.
Green status: ● AVAILABLE
Red status: ● CURRENTLY HELD BY: PlayerName
Automatic lore updates
Release toggles in config.yml to hide future relics
released: bow: true mace: false sword: false
Relics cannot be permanently hoarded.
When a relic holder dies:
A Wither roar plays server-wide
A broadcast announces the relic’s return to the Aether
The relic slot is instantly marked Vacant
The next player can craft it immediately
This creates natural PvP-driven relic cycles.
The Crusher is Aetherically heavy.
Players holding it cannot use Elytra
Elytra is automatically unequipped if attempted
Wings are safely returned to inventory
Forces grounded “Tank” gameplay.
New 9-slot admin dashboard:
View current relic holders
Check crafting status
Right-click to Force Vacate relics
Perfect for banned or inactive players
Improved feedback messages
Better data tracking system
More consistent relic state handling
Cleaner internal data structure
This is a Alpha release. Please report bugs or edge cases before full release.

Dragon’s Wrath is a legendary weapon system that introduces three powerful, one-of-a-kind weapons to your Minecraft server.