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Плагины/Dechantments
Dechantments

Dechantments

A Paper plugin that adds a rebellious aesthetic to vanilla enchantments.

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✦ Dechantments

Java Paper Locale Build

A Paper plugin that adds a rebellious aesthetic to vanilla enchantments.
Positive enchantments can turn into negative ones by chance—your gear now comes with stylish risk.


✨ What is this plugin?

Dechantments converts vanilla enchantments into matching negative enchantments (de_*) by probability across multiple sources.

Currently supported scenarios:

  • Enchanting table result conversion
  • Loot enchantment conversion (chests / fishing, etc.)
  • Villager trade result conversion

Also includes:

  • Compatibility with Paper 1.21 ~ 1.21.11
  • Built-in localization: zh_CN / en
  • Styled command panel and startup logs
  • Player notification when a conversion happens ("your enchantment looks a bit strange" vibe)

🧷 Requirements

  • Java 21
  • Paper 1.21+

📦 Installation

  1. Put Dechantments-*.jar into your server's plugins/ folder.
  2. Start the server once to generate default config and locale files.
  3. Edit files under plugins/Dechantments/ as needed:
    • config.yml
    • locale/zh_CN.yml
    • locale/en.yml
  4. Use /de reload to hot-reload configuration.

🎮 Commands

Main command: /dechantments (aliases: /dechant, /de)

  • /de reload: Reload config
  • /de add <enchantment> [level]: Add a negative enchantment to the item in hand
  • /de remove <enchantment>: Remove a negative enchantment from the item in hand
  • /de list: List negative enchantments on the item in hand
  • /de info: Show plugin info

Permission node:

  • dechantments.admin

⚙️ Configuration (Quick Overview)

Core structure of config.yml:

  • global.locale: language (e.g. zh_CN / en)
  • global.default-probability: default conversion probability (0~1)
  • global.enable-enchant-table-transform: enchanting table conversion toggle
  • global.enable-loot-transform: loot conversion toggle
  • global.enable-villager-trade-transform: villager trade conversion toggle
  • enchantments.<vanilla_key>: per-enchantment controls for enabled/probability/max-level

🌐 Localization

Locale files are located in: plugins/Dechantments/locale/

  • zh_CN.yml
  • en.yml

Built-in locale files are auto-extracted on first run, and can be edited directly afterward.


🧪 Local Development

./gradlew build

Build artifacts are generated at:

  • build/libs/

🖤 Design Philosophy

This is not about nerfing you.
It's about adding a bit of uncontrollable elegance to your enchantment system.


❓ FAQ

1) Why can’t I see negative enchantments?

Check these first:

  • You are running Paper 1.21+
  • The target enchantment has enabled: true in config.yml
  • The relevant source toggle is enabled (enchanting table / loot / villager trade)

2) How do I adjust conversion probability?

  • Global default probability: global.default-probability
  • Per-enchantment override: enchantments.<vanilla_key>.probability

The value range is 0 ~ 1. For example, 0.15 means 15%.

3) Why do I sometimes not get the “strange enchantment” notification?

The message only appears when a conversion actually occurs in that event.
If RNG doesn’t trigger, or that source event is disabled, no message is shown.

4) Can I switch the plugin to English display?

Yes. Set global.locale in config.yml to en, then run /de reload.

5) Can I customize enchantment names and message texts?

Yes. Edit:

  • plugins/Dechantments/locale/zh_CN.yml
  • plugins/Dechantments/locale/en.yml

🙏 Inspiration

This project is inspired by:

Based on that idea, this project independently implements and extends support for the new Paper registry system, localization, and command/log experience.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Детали

Лицензия:GPL-3.0-or-later
Опубликован:2 месяца назад
Обновлён:2 месяца назад
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