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Плагины/DBetterModel
DBetterModel

DBetterModel

Adds interop between BetterModel and Denizen!​

207
5

DBetterModel 5.0.0 | BM v1.15.0

release25 декабря 2025 г.

Feat

  • Added bStats metrics integration.
  • Added shadow_radius mechanism to control bone shadow size.
  • Added billboard mechanism support directly to BMBoneTag.
  • New tags: <BMBoneTag.local_position> and <BMBoneTag.real_position>.
  • BMModelTag now accepts mechanisms (tint, glow, etc.) to apply changes to the entire model at once.

Refactor

  • Optimized bmpart command: skins now load asynchronously and apply immediately (removed artificial delay).
  • Updated <BMBoneTag.global_position> to return a standard LocationTag.
  • Improved internal rendering logic for better compatibility with BetterModel API.
  • Removed forced skin cache clearing to improve performance.

DBetterModel 4.3.0 | BM v1.14.0

release2 ноября 2025 г.

Added:

  • BetterModel 1.14.0 support

DBetterModel 4.2.0 | BM v1.13.4

release19 октября 2025 г.

Added:

  • BetterModel 1.13.4 support

Bug Fixes

  • bmmount: Fixed a command argument parsing error that caused a "Too many linear arguments" failure when executing the command.
  • bmmount: Refactored the entire command logic to use the BetterModel API directly for mounting and dismounting entities from model bones.
    • This resolves the core issue where the command would appear to succeed but had no effect.
    • The command now correctly retrieves the RenderedBone and its HitBox to perform mount/dismount actions.
    • Added proper error handling to inform the user if the target bone is not a valid seat (i.e., not tagged with p in the model file).

DBetterModel 4.1.0 | BM v1.13.0

release8 октября 2025 г.

Added:

  • <PlayerTag.limb>: Returns the MapTag of the player’s limb animation data. Example: map@[animation_name=roll;loop_mode=loop;default_loop_mode=play_once]
  • <PlayerTag.limb_bones[<model_name>]>: Returns the MapTag of all player limb bones.
  • BetterModel 1.13.0 support

DBetterModel 3.4.0 | BM v1.10.2

release30 июля 2025 г.

Fixed:

  • Resolved a critical state management issue where applying transformations to a bone (e.g., scale, item, offset) would reset any previously applied transformations. The bone's state is now persistent across separate commands, allowing for cumulative adjustments.

Added:

  • New offset Mechanism: Added an offset mechanism to BMBoneTag. This allows scripters to apply a local positional offset to a bone using a LocationTag without altering its currently displayed item or scale. Syntax: adjust <bone> offset:<location>.
  • New view_range Mechanism: Added a view_range mechanism to BMBoneTag. This allows scripters to set the render distance of a bone's display entity in blocks, using a decimal value. This is useful for hiding model parts in certain camera perspectives. Syntax: adjust <bone> view_range:<#.#>.

Changed:

  • The item mechanism for BMBoneTag has been refactored. It no longer accepts a LocationTag for an offset. Its sole purpose is now to set the ItemTag for the bone, preserving any existing offset or scale.

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:MIT
Опубликован:8 месяцев назад
Обновлён:3 месяца назад
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