
Danger Log
Best Combat System for SMP's to use to prevent logging out mid fight! We use advanced methods that really help owners and other players to have a fun experience in server fights.
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Список изменений
Changelog
Version 1.2
New Features
Combat Restrictions System
A comprehensive system to restrict items and abilities while players are in combat:
-
Trident (Riptide) Restrictions
- Option to fully disable tridents with Riptide enchantment during combat
- Configurable cooldown for tridents when not fully disabled
- Velocity reduction as backup prevention if riptide somehow triggers while disabled
-
Elytra Restrictions
- Option to disable elytra gliding while in combat
- Players cannot start gliding, but won't be forcefully unglided mid-flight
-
Ender Pearl Restrictions
- Option to fully disable ender pearls during combat
- Configurable cooldown for pearls when not fully disabled
- Uses native Minecraft cooldown indicator in hotbar
-
Firework Rocket Restrictions
- Option to fully disable firework rockets (elytra boosting) during combat
- Configurable cooldown for fireworks when not fully disabled
- Uses Paper's PlayerElytraBoostEvent for accurate detection
Native Cooldown Indicators
- All item cooldowns now display using Minecraft's native cooldown animation in the hotbar
- Disabled items show a persistent cooldown that refreshes while in combat
- Cooldowns are automatically cleared when leaving combat
Dynamic Config Updates
- Config changes now apply immediately to players already in combat
- Re-enabling an item mid-combat clears the disabled cooldown
- Disabling an item mid-combat applies the cooldown immediately
New Config Options
# Disable tridents (Riptide) while in combat
disable-tridents: true
# Cooldown for tridents while in combat (seconds, 0 = no cooldown)
# Only applies if disable-tridents is false
trident-cooldown: 10
# Disable elytras while in combat
disable-elytras: true
# Disable ender pearls while in combat
disable-pearls: false
# Cooldown for pearls while in combat (seconds, 0 = no cooldown)
# Only applies if disable-pearls is false
pearl-cooldown: 10
# Disable firework rockets while in combat
disable-fireworks: false
# Cooldown for fireworks while in combat (seconds, 0 = no cooldown)
# Only applies if disable-fireworks is false
firework-cooldown: 10
Bug Fixes
- Fixed trident blocking where holding right-click would eventually allow riptide
- Fixed ender pearl cooldown not applying after throwing
- Fixed firework rockets not propelling players when cooldown was enabled
- Fixed cooldowns not clearing when items were re-enabled mid-combat
- Fixed cooldowns not applying when items were disabled mid-combat
Version 1.1
New Features
Ally System
- Players can now add allies who won't trigger combat when nearby
/ally add <player>- Send an ally invite to another player/ally remove <player>- Remove a player from your allies/ally list- View your current allies/ally accept <player>- Accept a pending ally invite/ally deny <player>- Deny a pending ally invite- Configurable maximum number of allies per player
- Ally invites expire after configurable duration
- Mutual ally system - both players must accept to become allies
Bug Fixes
- Fixed various command handling issues
- Improved combat detection reliability
- Fixed edge cases with player disconnection during combat
Version 1.0
Initial Release
- Proximity-based combat detection system
- Combat timer with action bar display
- Zombie log system for combat logging
- Configurable radius, timer duration, and death type
- Admin commands for managing combat state
Файлы
DangerLog-1.2.jar(40.76 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2
Загрузчики
BukkitPaperSpigot
Версии игры
1.21–1.21.11
Загрузок
56
Дата публикации
1 мес. назад
