
Danger Log
Best Combat System for SMP's to use to prevent logging out mid fight! We use advanced methods that really help owners and other players to have a fun experience in server fights.
Danger Log 1.2
release29 января 2026 г.Changelog
Version 1.2
New Features
Combat Restrictions System
A comprehensive system to restrict items and abilities while players are in combat:
-
Trident (Riptide) Restrictions
- Option to fully disable tridents with Riptide enchantment during combat
- Configurable cooldown for tridents when not fully disabled
- Velocity reduction as backup prevention if riptide somehow triggers while disabled
-
Elytra Restrictions
- Option to disable elytra gliding while in combat
- Players cannot start gliding, but won't be forcefully unglided mid-flight
-
Ender Pearl Restrictions
- Option to fully disable ender pearls during combat
- Configurable cooldown for pearls when not fully disabled
- Uses native Minecraft cooldown indicator in hotbar
-
Firework Rocket Restrictions
- Option to fully disable firework rockets (elytra boosting) during combat
- Configurable cooldown for fireworks when not fully disabled
- Uses Paper's PlayerElytraBoostEvent for accurate detection
Native Cooldown Indicators
- All item cooldowns now display using Minecraft's native cooldown animation in the hotbar
- Disabled items show a persistent cooldown that refreshes while in combat
- Cooldowns are automatically cleared when leaving combat
Dynamic Config Updates
- Config changes now apply immediately to players already in combat
- Re-enabling an item mid-combat clears the disabled cooldown
- Disabling an item mid-combat applies the cooldown immediately
New Config Options
# Disable tridents (Riptide) while in combat
disable-tridents: true
# Cooldown for tridents while in combat (seconds, 0 = no cooldown)
# Only applies if disable-tridents is false
trident-cooldown: 10
# Disable elytras while in combat
disable-elytras: true
# Disable ender pearls while in combat
disable-pearls: false
# Cooldown for pearls while in combat (seconds, 0 = no cooldown)
# Only applies if disable-pearls is false
pearl-cooldown: 10
# Disable firework rockets while in combat
disable-fireworks: false
# Cooldown for fireworks while in combat (seconds, 0 = no cooldown)
# Only applies if disable-fireworks is false
firework-cooldown: 10
Bug Fixes
- Fixed trident blocking where holding right-click would eventually allow riptide
- Fixed ender pearl cooldown not applying after throwing
- Fixed firework rockets not propelling players when cooldown was enabled
- Fixed cooldowns not clearing when items were re-enabled mid-combat
- Fixed cooldowns not applying when items were disabled mid-combat
Version 1.1
New Features
Ally System
- Players can now add allies who won't trigger combat when nearby
/ally add <player>- Send an ally invite to another player/ally remove <player>- Remove a player from your allies/ally list- View your current allies/ally accept <player>- Accept a pending ally invite/ally deny <player>- Deny a pending ally invite- Configurable maximum number of allies per player
- Ally invites expire after configurable duration
- Mutual ally system - both players must accept to become allies
Bug Fixes
- Fixed various command handling issues
- Improved combat detection reliability
- Fixed edge cases with player disconnection during combat
Version 1.0
Initial Release
- Proximity-based combat detection system
- Combat timer with action bar display
- Zombie log system for combat logging
- Configurable radius, timer duration, and death type
- Admin commands for managing combat state
Danger Log 1.1
release27 января 2026 г.⚔️ Danger Log
Combat logging protection for Minecraft Paper 1.21+ servers
📖 Overview
Danger Log is a powerful combat logging protection plugin that prevents players from escaping PvP situations by disconnecting. When a player logs out during combat, a zombie NPC spawns in their place — if the zombie dies, so does the player!
✨ Features
🎯 Combat Timer System
- Players within a configurable radius receive a combat timer in their action bar
- Timer displays as
20/20and stays at max while enemies are nearby - Timer counts down when players leave combat range
- Logging out with an active timer = combat logging
🧟 Combat Log Protection
| Mode | Description |
|---|---|
| ZOMBIE | Spawns a zombie NPC with the player's name. If killed, drops all loot. |
| INSTANT | Immediately kills the player upon combat logging. |
🤝 Ally System
- Team up with friends to avoid triggering each other's combat timers
- Clickable invite system with expiration
- Configurable max allies per player
💾 Persistence
- Zombies survive server restarts
- Player inventories are safely stored
- All data saved to files
🎮 Smart Detection
- Only affects Survival mode players
- Creative, Spectator, and Adventure players are ignored
- Bypass permission available for staff
📋 Commands
🔧 Admin Commands
Requires dangerlog.admin permission (default: OP)
| Command | Description |
|---|---|
/dangerlog on | Enable the plugin |
/dangerlog off | Disable the plugin |
/dangerlog reload | Reload configuration |
👥 Ally Commands
Available to all players
| Command | Description |
|---|---|
/ally invite <player> | Send an ally request |
/ally accept [player] | Accept a pending invite |
/ally remove <player> | Remove an ally |
/ally list | View your allies |
🔑 Permissions
| Permission | Description | Default |
|---|---|---|
dangerlog.admin | Access admin commands | OP |
dangerlog.bypass | Bypass combat log system | false |
⚙️ Configuration
# ===========================================
# DANGER LOG CONFIGURATION
# ===========================================
# Combat detection radius (in blocks)
radius: 30
# Combat timer duration (seconds)
timer-duration: 20
# ------ DEATH TYPE ------
# ZOMBIE = Spawns NPC zombie
# INSTANT = Kills player immediately
death-type: ZOMBIE
# ------ ZOMBIE SETTINGS ------
# How long before zombie auto-expires (-1 or 0 = never)
# Minimum: 10 seconds
zombie-log-timer-max: -1
# ------ ALLY SYSTEM ------
# Enable/disable allies
allow-allies: true
# Max allies per player (-1 or 0 = unlimited)
max-allies: 6
# Ally invite duration (seconds)
invite-duration: 120
# ------ GENERAL ------
# Plugin enabled state
enabled: true
🎬 How It Works
1️⃣ Two players enter combat range (30 blocks)
↓
2️⃣ Both see combat timer: [20/20]
↓
3️⃣ Timer stays at max while in range
↓
4️⃣ Player leaves range → timer counts down
↓
5️⃣ Player logs out with active timer
↓
┌─────────────────────────────────────┐
│ ⚠️ COMBAT LOG DETECTED! │
│ Zombie spawns at logout location │
│ Chat: "Player has logged out in │
│ combat." │
└─────────────────────────────────────┘
↓
6️⃣ If zombie is killed → loot drops
↓
7️⃣ Player rejoins → DEATH SCREEN
🧟 Zombie NPC Details
| Property | Value |
|---|---|
| Name | Player's name (bold red) |
| AI | Disabled |
| Burns in Sun | No |
| Health | Same as player at logout |
| Drops | Player's full inventory |
| Despawns | Never (unless configured) |
📁 Data Files
| File | Purpose |
|---|---|
config.yml | Plugin configuration |
allies.yml | Stored ally relationships |
zombies.yml | Active combat log zombies |
💡 Tips
- For SMP servers: Set
zombie-log-timer-maxto-1so zombies stay forever - For minigames: Use
INSTANTdeath-type for immediate punishment - For teams: Enable allies with a reasonable
max-allieslimit - For staff: Give
dangerlog.bypasspermission to moderators
📞 Support
Having issues? Contact the developer!
Made with ❤️ by CrystalPT
