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Counterplay

Counterplay

Makes it so players can't be oneshot if above specific health threshold

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Counterplay

Prevents player death if they're above certain health threshold.

Damage types are fully compatible with both vanilla types and those added by datapacks/plugins.

oneshot-protection:
  enabled: false # Set to true to enable
  health-threshold: 10.0 # Health threshold above which the player will not die
  excluded-damage-types: # Damage types that will not trigger the protection
  - generic_kill
  - fall
  - fly_into_wall

This is a concept based on the idea talked about in this blog post.

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Minecraft: Java Edition

26.2.x26.1.x1.21.x

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Опубликован:1 год назад
Обновлён:1 год назад
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