-Added events subfolders compatibility.
-Added player_jump event type (only Paper).
-Added: Now you can use entity variables on item_pickup event.
-Fixed: Call events will now propagate target variables when using 'already_stored'.
-Fixed /ce verify warning when using the %random_last% variable.
-Added retain_player_data_until_restart option to the config. When enabled, data of players that join the server will be maintained in memory until the server restarts, meaning resets of data will be possible to do if the player has disconnected.
-Added compatibility with 26.1
-Added %format_remove_
-Added %respawn_world% variable to player_respawn event.
-Added %item_itemsadder_id% variable to item related events. Requires ItemsAdder.
-Added %face% variable to block_interact event.
-Added %reason%, %x%, %y% and %z% variables to player_respawn event.
-Fixed title action when mini message is enabled.
-Fixed issue with upper/lower cases on tab_complete action type.
-Added <include_entities> parameter to to_range action type, whether the action must also apply to other entities and not only players.
-Added %is_critical% variable to player_attack event.
-Added %player_is_present% variable to custom events to check whether the player exists in the executed event or not.
-Fixed issue with hide_join_message action type on player_join events.

Plugin that constantly checks for conditions on certain events and executes custom actions!