
ChunkSpawnerLimiter 5.0.1
release6 февраля 2026 г.- Fixed GH-104 - Console spam when using spawn eggs.
ChunkSpawnerLimiter 5.0.0
release4 февраля 2026 г.v5.0.0 is a complete rewrite of ChunkSpawnerLimiter, focused on performance.
Requirements
- Java 21+
- Minecraft 1.8.8 → 1.21.10
Core Rewrite & Architecture
- Complete internal rewrite of CSL
- Major performance improvements across all systems
- Automatic Minecraft version detection for proper CraftBukkit/NMS handling
- Automatic world size detection — no manual configuration required
- Cached world lists in config (O(n) → O(1) access)
- Significant performance improvements in
PluginConfig
Configuration Changes
-
New unified configuration system
config.ymlandblocks.ymlmerged- Removed obsolete options and added new ones
- Stronger, more sensible defaults
Default config:
https://github.com/sarhatabaot/ChunkSpawnerLimiter/blob/5.0.0/src/main/resources/config.yml
-
Optional entity group overrides via config
-
Improved world enable/disable logic (exclude vs excluded handling fixed)
-
Configurable periodic chunk inspection (default: every 60 seconds)
Entity Handling & Enforcement
- New
modesystem replacingkill-instead-of-remove
Available Modes
-
enforce(default, recommended) – prevent spawn + remove excess -
enforce-kill– prevent spawn + kill excess -
prevent– prevent spawn if limit is reached (CreatureSpawnEvent) -
kill– kill excess entities -
remove– remove excess entities -
Automatic player killing when limits are exceeded (configurable)
-
Spawn eggs are returned to players if consumed while a limit is already reached
-
Improved entity/block removal logic
-
Player notification system for chunk limit violations
Testing & Quality Assurance
- Major test suite expansion
- Separate test suites for:
- Legacy versions (1.8–1.12)
- Modern versions (1.17+)
- Unit tests
- Improved concurrent testing stability
- Fixed race conditions and resource leaks
- Resolved missing dependencies and classpath issues
Technical Improvements
- Complete NMS Block Scanner rewrite
- Improved version compatibility and reliability
- Enhanced debug logging for NMS initialization
- Major performance fix for chunk unload handling
Bug Fixes
- Fixed CraftBukkit package detection (
v1_20_R1, etc.) - Fixed world filtering logic (
isWorldDisabled) - Fixed bad performance on chunk unload
- Fixed concurrent test race conditions
- Fixed test compilation and dependency issues
Build & Dependencies
- Added Adventure API, bStats, and correct API versions for tests
- Streamlined Gradle build configuration
- Improved shadow JAR relocation for better library compatibility
Upcoming (Post-5.0.0)
- Optional third-party region support (non-chunk based), low priority (5.1.0)
- Advanced per-entity preservation logic
ChunkSpawnerLimiter 5.0.0-RC5
beta28 января 2026 г.- Fixed bad performance on chunk unload.
- Eggs should be returned to players on consumption if limit was reached.
- Cached world list in config (O(n) per access → O(1) per access)
ChunkSpawnerLimiter 5.0.0-RC4
beta3 января 2026 г.TLDR:
Improved performance in regards to the blocks & entities features. Please report any issues on the discord, as I'm still testing performance issues.
Changelog: v5.0.0-RC3 to v5.0.0-RC4
🧪 Testing & Quality Assurance
- Comprehensive test suite expansion - Added extensive unit and integration tests across multiple Minecraft versions
- Multi-version test support - Implemented separate test suites for legacy (1.8-1.12), modern (1.17+), and unit tests
- Test framework improvements - Enhanced concurrent testing, fixed race conditions, and improved resource management
🔧 Technical Improvements
- NMS Block Scanner overhaul - Complete rewrite of the block scanning system with better version compatibility
- Version detection system - Added automatic Minecraft version detection for proper CraftBukkit package handling
- Debug logging enhancement - Added detailed logging for troubleshooting NMS initialization issues
🐛 Bug Fixes
- CraftBukkit package detection - Fixed ModernNmsScanner to properly detect versioned CraftBukkit packages (v1_20_R1, etc.)
- World filtering logic - Corrected
isWorldDisabled()method to properly handle "excluded" vs "exclude" mode checking - Test compilation issues - Resolved missing dependencies and classpath problems across all test suites
- Concurrent test race conditions - Fixed thread safety issues in test execution
📦 Dependencies & Build
- Test dependencies - Added adventure API, bStats, and proper API versions for all test configurations
- Gradle configuration - Streamlined build process with proper test suite organization
- Library relocation - Improved shadow jar configuration for library compatibility
🎯 Configuration & Features
- Notification system - Added player notification features for chunk limit violations
- Inspection frequency - Configurable periodic chunk inspection (default: every 60 seconds)
- World filtering - Enhanced world enable/disable functionality
- Removal modes - Improved entity/block removal logic and player kill options
ChunkSpawnerLimiter 5.0.0-RC1
beta19 октября 2025 г.5.0.0 is a complete re-write of CSL.
- Java 21+ Required
- New config (Merged config.yml + blocks.yml)
- Removed some options & added new ones
- More powerful defaults. See it here: https://github.com/sarhatabaot/ChunkSpawnerLimiter/blob/5.0.0/src/main/resources/config.yml
- 1.8.8 -> 1.21.10 Support
- Automatic world size detection, no need to set in config.
- Overriding entity groups in config (optional).
- Better performance (finally)
- Automatically kill players if a limit has been reached.
- Replaced kill-instead-of-remove with a new "mode" setting:
- Options: enforce (default - recommended), enforce-kill, prevent, kill, remove kill -> "kill-instead-of-remove" prevent -> don't spawn the mob if the limit is reached (using CreatureSpawnEvent) enforce -> prevent+remove enforce-kill -> prevent+kill
Upcoming Features
- Possible third party region support instead of chunks (later, low priority, 5.1.0)
- Advanced per entity preservation
https://github.com/sarhatabaot/ChunkSpawnerLimiter/releases/tag/v5.0.0-RC1