Added
Config: drop-blacklist-worlds:
Improved
Open Source CelestialDash is now MIT-licensed. Forks, contributions and PRs are welcome.
GitHub → https://github.com/Miniico/CelestialDash
Full PlaceholderAPI integration
New placeholders:
%celestialdash_tears% — Shows how many Celestial Tears the player has
%celestialdash_cooldown% — Current dash cooldown time (seconds)
%celestialdash_double_ready% — Whether a second dash is available
Previously, double dash failed when an item was equipped in off-hand
Now the second dash activates normally even if off-hand is occupied
Celestial Tears still only function in main hand, not intended for off-hand use
Double Dash system: • Second dash within a configurable time window. • Increased strength and lift on second dash. • Temporary fall-damage immunity after second dash.
Support for CustomModelData on the Celestial Tear.
New message entry: messages.second-dash.
Configurable dash trail effect.
New message on storm drops:
messages.tear-drop – sent only to the player who receives the Celestial Tear.
Dash can now only be used when the Celestial Tear is in the main hand. Reason: Right-click conflicts with vanilla actions (eating, drinking, blocking, bow charging, shield use, etc.). Off-hand usage caused inconsistent behavior and interfered with correct dash and double-dash detection. Limiting the activation to the main hand ensures 100% consistent and conflict-free usage.
Dash settings improved (strength, vertical lift, cooldown, regeneration).
Storm drop system refined with per-player cooldown.
Cooldown message now appears only when actually attempting to dash.
• Fixed excessive “no tears” message spam Right-clicking with any item was triggering the “no tears” message constantly. The plugin is now completely silent when the player has no Celestial Tears.
• Improved dash trigger logic Dash only activates when the player actually has at least one Celestial Tear. Normal right-click interactions are no longer affected.
• Cleaned up event handling No more false triggers or unwanted feedback during regular gameplay.
• General code cleanup Minor internal adjustments for better consistency and reliability.
This update brings both major internal improvements and new user-facing enhancements. Gameplay remains the same, but the plugin is now cleaner, faster, and significantly more scalable.
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What’s New in 1.1.0
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• ActionBar cooldown system:
• New configurable message system:
• Full internal codebase refactor:
• Performance and stability improvements:
• Architecture prepared for future expansions:
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Summary
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CelestialDash 1.1.0 introduces UX improvements (ActionBar cooldown, better messaging) and a complete structural refactor. All gameplay remains identical, but the plugin now operates with professional-grade architecture ready for new features.

⚡ Adds a configurable Wind Dash ability, storm-based Celestial Tear drops, particles, trails, sounds and regeneration. Lightweight and highly customizable.