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.yml files for better reliability and performanceTrident Riptide Cooldown - Added cooldown functionality for tridents with the Riptide enchantment to prevent spam usage
Kill Reward Commands - Introduced comprehensive kill reward command system with the following options:
/cc killReward check <player> [target] - Check kill reward cooldown status/cc killReward clear <player> - Clear kill reward cooldowns for specific players/cc killReward clearAll - Clear all kill reward cooldowns server-wideNewbie Protection System - Brand new feature to protect new players with dedicated commands:
/cc newbieProtection give <player> - Grant protection to new players/cc newbieProtection remove <player> - Remove protection when no longer needed/cc newbieProtection check <player> - Check current protection status/celestcombat removeTag <player> - Remove a player from combat/celestcombat removeTagWorld <world> - Remove all players from combat in a world/celestcombat removeTagAll - Remove all players from combat server-widecelestcombat.command.useNew configuration options have been added for:
push_force setting that determines how strongly players are repelled when attempting to enter SafeZones while in combat. Higher values will push players further from SafeZone borders.
safezone_protection.push_force (default: 1.5)refresh_combat_on_land option to control whether a player's combat timer should be refreshed when landing an Ender Pearl.
enderpearl.refresh_combat_on_land (default: false)safezone_protection:
enabled: true
push_force: 1.5 # New setting - controls knockback strength
enderpearl:
refresh_combat_on_land: false # New setting - toggles combat timer reset
Global Cooldown: Added option for a server-wide kill reward cooldown that affects all players
use_global_cooldown setting in the configurationPermission-Based Cooldowns: Added support for permission-specific cooldown durations
celestcombat.cooldown.[group] (e.g., celestcombat.cooldown.vip)For any issues or feedback, please report them on our GitHub repository or Discord server.