Players reported visibility issues especially during mixed group fights in the arena. It was often difficult to quickly identify teammates and opponents.
To improve this, colored nameplates have been added for each team. These colors are fully configurable in config.yml, allowing server owners to customize them as needed.
New config options:
## CHANGE TEAM NAMETAG PLATE COLORS
defenders-nametag-color: &9
attackers-nametag-color: &c
This should make it much easier for players to distinguish between Defenders and Attackers during combat.
Removed:
Added:
Changed team balancing logic: players now when join arena are assigned to teams in a deterministic pattern (Defenders first when teams are equal).
Kept maxTeamDiff in config.yml: players can still switch teams via selector as long as the team difference stays within the configured limit.
Seasonal Effects: Halloween effects were replaced with winter/holiday particles and sounds.
Snowballs: Defenders now have snowballs (you can add to attackers aswell in kits.yml). Hitting an enemy gives a frosty screen effect and a short slow / aim disruption. (you can change who gets snowballs in kits.yml)
King Zombie Death Effects: When the King Zombie dies, it now plays a dragon-like particle death animation.
Team Balance: Added a new setting maxTeamDiff that limits how unbalanced teams can get (how many more players one team can have than the other).
Defenders Win Fireworks: When Defenders win and the King is removed, fireworks spawn at the King’s location for about 3–4 seconds.

Seize or Shield in Castle Siege, Inspired by Mineplex