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ToolMods

ToolMods

Server-side tool, weapon, armor and elytra modifications sold in a GUI shop: area mining, tree feller, auto smelt, lifesteal, evoker fangs, elytra boost and 50+ more. Economy-gated via MultiBank/Vault.

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ToolMods

Version 1.0.0 · Paper/Purpur 1.21.x · Java 21

Server-side modifications for tools, weapons, armor and the elytra, sold in a GUI shop. Players buy permanent mods with in-game currency; each mod is stored in the item's PersistentData Container and can be toggled on or off. Over 50 mods span mining utility, PvP abilities and survival quality-of-life — no client mod or resource pack required.

Features

  • GUI shop/mods opens a categorized shop; /mods manage shows and toggles the mods on the item you are holding.
  • 50+ mods across pickaxe, axe, shovel, hoe, sword, spear/trident, shield, mace, bow/crossbow, elytra, armor and universal categories (full list below).
  • Permanent and per-item — mods live in the item's PDC and survive normal use; each can be switched on or off individually.
  • Economy-gated — every mod has a configurable price. Purchase debits before applying and refunds on failure, with a double-click guard and re-validation after async payment.
  • Protection-aware — area/vein mining and AoE effects run block breaks and damage through the normal event pipeline, so land-claim and PvP protection plugins can veto them. Optional LandClaim, AntiXRAY and BuildersDream hooks are detected automatically.
  • Sell bonus — selling a modded item to a server shop adds a configurable bonus per mod (mod-sell-bonus-multiplier).
  • Every mod configurable — prices, tuning values and per-mod enable/disable are all in config.yml. Disabled mods do not appear in the shop.
  • Per-player language — English, Portuguese and French, honouring PlayerSettings when present.

Commands

CommandDescriptionPermission
/modsOpen the tool mods shop(none — gated by economy)
/mods manageShow and toggle the mods on your held item(none — gated by economy)
/mods reloadReload the configurationtoolmods.admin

Alias: /toolmods.

Permissions

NodeDescriptionDefault
toolmods.adminAllows /mods reloadop

The shop itself has no permission gate by design — access is limited by whether a player can afford a mod.

Mod catalog

Prices below are the defaults from config.yml and are fully configurable. All effects are taken from the plugin's own in-game descriptions.

Pickaxe

ModEffectPrice
Area Mine 3×3Mines a 3×3 area on the face you hit; crouch to mine a single block (9 durability/swing)15000
Area Mine 5×5Mines a 5×5 area; requires Area Mine 3×3 (25 durability/swing)50000
Auto SmeltRaw ores drop as smelted ingots; Silk Touch overrides, Fortune applies8000
TelepathyMined drops go straight into your inventory; if full, they drop normally12000
Vein MinerCrouch + mine an ore to break the whole connected vein (max 64 blocks)1600

Axe

ModEffectPrice
Tree FellerCrouch + break a log to fell the whole tree and auto-replant a sapling (max 128 blocks)800

Shovel

ModEffectPrice
Excavator 3×3Digs a 3×3 area of shovel blocks; crouch for a single block (9 durability/swing)12000
Excavator 5×5Digs a 5×5 area; requires Excavator 3×3 (25 durability/swing)40000
Path MakerRight-click grass/dirt to create a 3-wide dirt path5000

Hoe

ModEffectPrice
Harvester 3×3Break a mature crop to harvest a 3×3 area and auto-replant10000
Harvester 5×5Harvest a 5×5 area; requires Harvester 3×335000
TillerRight-click to till a 3×3 area of dirt into farmland (9 durability/use)4000

Sword

ModEffectPrice
LifestealHeal 15% of damage dealt to hostile mobs and players (max 2 hearts/second)30000
ThunderstrikeAfter 7 consecutive hits on one target, lightning strikes for +2 hearts (10s cooldown)30000
DecapitatorKills may drop the victim's head — players 100%, mobs 5%15000
Evoker FangsAfter 5 consecutive hits, summon a line of armor-ignoring evoker fangs (5 fangs, 3 dmg, 8s cooldown)25000

Spear

ModEffectPrice
CrippleHits slow the target — jab Slowness I (3s), charge Slowness II (4s)6000
BleedHits bleed the target for 1 heart every 2s over 6s; new hits reset the timer8000
Dash ImpactCharge hits create a shockwave hitting enemies within 2 blocks for 40% damage10000
Spear SweepCrouch-jab hits all enemies in a 180° arc for 60% damage12000
MomentumCharge hits deal +10% damage per block run, up to +100% (double damage)15000
Evoker Fangs (Spear)Charge hits summon a line of armor-ignoring evoker fangs (5 fangs, 3 dmg, 8s cooldown)25000

Trident

ModEffectPrice
RiptideRight-click to launch forward with no water needed (costs 1 water bucket, free in rain); no fall damage after launch20000
Loyalty+Trident returns twice as fast and damages enemies on its return path; requires the Loyalty enchant15000
Chain LightningOn hit, lightning chains to up to 3 nearby enemies with reduced damage per jump (6s cooldown)25000
AnchorOn hit, grounds the target (no jumping or elytra) with Slowness V for 2s (10s cooldown)18000
Poseidon's CallThrow the trident into water to create a whirlpool that pulls enemies toward the impact (12s cooldown)30000

Shield

ModEffectPrice
Magnetic ShieldWhile blocking, arrows within 2 blocks are attracted to the shield and destroyed8000
Shield BashSprint + block and run into an enemy to bash for 3 hearts and heavy knockback (5s cooldown)10000
PhalanxWhile blocking, allies within 3 blocks behind you gain Resistance I12000
Reflective ShieldBlocking reflects 25% of damage; arrows are reflected as real projectiles18000

Mace

ModEffectPrice
TremorSmash attacks apply Slowness II and Nausea to nearby enemies for 3s20000
Seismic SlamSmash AoE radius expanded to 5 blocks; enemies in range take 50% of the main hit35000
Graviton PulseAfter a smash, enemies within 6 blocks are pulled to the impact for 1.5s (15s cooldown)40000
Meteor StrikeFall 15+ blocks before smashing to set nearby enemies on fire for 5s (visual fire trail)50000

Bow / Crossbow

ModEffectPrice
Homing ArrowArrows curve slightly toward the nearest hostile mob or player (corrects near-misses, not aimbot)25000
Explosive ArrowArrows explode on impact for 5 hearts of AoE damage (no block damage; 2s cooldown)18000

Elytra

ModEffectPrice
Firework EfficiencyFirework rockets last 50% longer during flight8000
Safe Landing75% less fall damage; auto Slow Falling right before a crash (30s cooldown)12000
Aerodynamic30% less speed decay while gliding15000
BoostCrouch while gliding for a free speed boost, like a rocket without the rocket (18s cooldown)20000
Phantom CloakBecome invisible after 3s of continuous flight; landing, attacking or taking damage decloaks25000
Sonic BoomAt high speed, enemies near your flight path take 4 damage and knockback35000

Armor — Helmet

ModEffectPrice
Night OwlPermanent Night Vision30000
Aqua LungPermanent Water Breathing25000
Hunter's SightHostile mobs within 15 blocks glow through walls (only you see them; not players)20000

Armor — Chestplate

ModEffectPrice
Vitality+2 extra hearts while equipped30000
Last StandBelow 3 hearts, gain Resistance II and Strength I for 5s (60s cooldown)30000
Thorns AuraAttackers take 1 heart back, 100% consistent (not random like Thorns)18000

Armor — Leggings

ModEffectPrice
SwiftPermanent Speed I; stacks with beacons and potions20000
Dodger20% chance to fully dodge melee and projectile attacks (1s internal cooldown)35000

Armor — Boots

ModEffectPrice
Featherweight50% less fall damage; stacks with Feather Falling10000
Double JumpJump once more in the air (80% of first-jump height, 5s cooldown)55000
Frost Walker PlusEnhanced Frost Walker — 4-block radius, ice lasts 10s, speed boost on ice20000

Universal (any tool / weapon)

ModEffectPrice
SoulboundThe item is kept on death and returned to your inventory on respawn100000
Experienced+50% XP from all activities with this item6000
UnbreakableThe item never loses durability500000

Configuration

The full config.yml is generated on first run. Each mod block exposes enabled, a price, and mod-specific tuning values. Example:

economy:
  mode: auto            # or "multibank" / "vault"
  priority: [MultiBank, Vault]
  currency-symbol: "$"
  currency-format: "#,##0.00"

mods:
  # Selling a modded item to a server shop adds (mod price × this) per mod.
  mod-sell-bonus-multiplier: 0.10

  pickaxe:
    vein-miner:
      enabled: true
      price: 1600
      max-blocks: 64
  sword:
    lifesteal:
      enabled: true
      price: 30000
      heal-percent: 0.15
      max-heal-per-second: 4.0

Set any mod's enabled: false to hide it from the shop, and adjust price and tuning values to fit your server's balance.

Installation

  1. Requires Paper or Purpur 1.21.x and Java 21.
  2. Install an economy provider — MultiBank (recommended) or Vault — since mods are purchased with in-game currency.
  3. Drop ToolMods-1.0.0.jar into your server's plugins/ folder.
  4. Start the server, edit plugins/ToolMods/config.yml, then run /mods reload.

Dependencies

  • MultiBank — primary economy provider (async, precise currency). Recommended.
  • Vault (optional) — alternative economy provider; used as a fallback when MultiBank is not present. One economy provider is required for the shop to charge for mods.
  • PlayerSettings (optional) — per-player language selection.
  • LandClaim (optional) — area/vein mining respects claim boundaries.
  • AntiXRAY (optional) — integration hook detected automatically when present.
  • BuildersDream (optional) — integration hook detected automatically when present.

Support / Source

Source code: https://github.com/henriquescrrrr/carrageis-toolmods

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

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MultiBankMultiBankAntiXRAYAntiXRAYBuildersDreamBuildersDreamPlayerSettingsPlayerSettingsLandClaimLandClaim

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