
BodyHealth - Locational Health & Damage
Simulate health per body part | highly customizable | scriptable effects | raytracing | API & Addons
Список изменений
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Added a new config option that allows using the
/killcommand to kill players with the KILL_PLAYER effect as that's more consistent across different server software than using the API -
Added meta effects WHEN_DAMAGED & WHEN_HEALED. These allow triggering effects only when conditions are met due to the player taking damage or regenerating. For example,
when_damaged/sound/minecraft:entity.bogged.hurtateffects.BODY.INTERMEDIATEwould trigger the sound when the state of your body changes from NEARLYFULL to INTERMEDIATE (damage), but NOT when it changes from DAMAGED to INTERMEDIATE (regeneration). -
Categorized effects into persistent, one-time and meta effects
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Improved effect keyword matching to allow case-insensitive identifiers
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Updated validation methods to reflect the above
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Corrected config comments
