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Плагины/BodyHealth - Locational Health & Damage
BodyHealth - Locational Health & Damage

BodyHealth - Locational Health & Damage

Simulate health per body part | highly customizable | scriptable effects | raytracing | API & Addons

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Все версииBodyHealth v4.2.0

BodyHealth v4.2.0

Release19.05.2026

Список изменений

Added use-transient-modifiers, a new config option that, when enabled, uses attribute modifiers that are discarded when your server shuts down, so they can never persist.

Added ATTRIBUTE_MODIFIER, a new built-in effect for adding attribute modifiers to players.

Added more safety measures to ensure that attribute modifiers never stay, even when not transient.

Added apply-potion-effects-repeatedly, a new config option that, when enabled, applies potion effects from the POTION_EFFECT effect repeatedly, like a beacon would, instead of using infinite-duration effects.

Added a system that reliably detects world changes on Folia-based server software to apply HUD visibility correctly.

Added PREVENT_HOLD, a new effect that prevents players from holding items in a given hand.

Added many new settings related to health regeneration. You can now make part health regenerate separately from vanilla health, but in the same way, even draining hunger if that is what you want. Regenerating health in your sleep is now also supported.

Added new API methods for healing players with a precise amount and for checking whether a player is able to hold an item in a given hand.

Added a new subcommand, /bodyhealth addon <info/list/reload/enable/disable/load/unload> [...] for managing addons while the server is running.

Added a new optional argument to the SOUND effect that allows you to make the sound global, so all nearby players can hear your heartbeat or whatever you do with it.

Added PARTICLE, a new effect that allows you to spawn particles, like red dust around your hand to make it look like it's bleeding.

Added a new wiki page that explains every effect in more detail: https://github.com/Mitality/BodyHealth/wiki/Effects

Added CHANCE, a new effect that allows you to trigger effects based on chance. It also features an optional key argument that allows you to group multiple CHANCE effects together, executing multiple effects based on the same chance/roll (either all effects in a group are run, or none).

Added BODYHEALTH, a new effect that allows you to modify body health values for the affected player, or even for all online players, allowing you to sync everyone's body health.

Improved AddonManager to show a stacktrace when enabling an addon fails.

Improved accuracy of damaged-by-block calculations. BodyHealth now correctly determines whether both of your feet are touching a damaging block, or just one.

Improved the primary config file's formatting to be more aesthetically pleasing and easier to comprehend.

Improved debug messaging to only log important and non-verbose messages in non-verbose mode.

Fixed instructions for ItemsAdder users showing incorrect paths in config.yml.

Fixed custom 3rd party effects not registering.

Fixed BetterHud sometimes being reloaded twice by BodyHealth.

Fixed DELAYED and REPEATING effects not working on Folia-based server software.

Fixed resource pack being shown as incompatible on recent Minecraft versions.

Fixed a few inaccuracies and code style related issues.

Файлы

BodyHealth-4.2.0.jar(3.89 MiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

4.2.0

Загрузчики

Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.1.2

Загрузок

102

Дата публикации

19.05.2026

Загрузил

ID версии

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