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Should be pretty stable but testing and feedback is appreciated
wg:region_nameon-progress and on-complete section where you can list commands that will run when the objective progresses or completes. These commands will run through CommandDispatcher as usual, so you have all the power it gives.Examples for the new objective types:
PLACEHOLDER
tasks:
my_placeholder_objective:
task: PLACEHOLDER
display: "{status} &fMatch placeholder"
args:
placeholder: "%aurora_meta_test_int%"
# Defaults to == if not present
# Can be ==, ===, >, <, >=, <=
comparison: ">"
value: 10
# These are optional
check-interval: 200 # in ticks
async: false # be careful with this
For ENTER_WORLD, just specify the world names in the types section as usual.
For BREAK_ITEM, just specify the item id in the types section as usual.
For WALK just set the blocks the player needs to walk in the amount section.

A versatile, GUI-based quest plugin featuring customizable quest pools, leaderboards, leveling, and extensive plugin integrations.