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v1.0.1-betaAuthor: ApoloCR | Status: Feature Update | Date: April 2026
This update focuses on precision recording tools and sub-tick fluidity optimizations while maintaining the core timing stability.
/cinematic rec <name> <point_number> <time> — Record specific coordinates and rotations as keyframes with custom timing./cinematic rec <name> <time> — Standard continuous recording remains available.lerpFrame) — The engine now calculates smooth intermediate positions (X, Y, Z, Yaw, Pitch) between recorded ticks, providing a high-fidelity visual experience without jitter.
A high-performance cinematic engine for Minecraft designed to create ultra-smooth camera paths and dynamic entity tracking. Perfect for trailers and professional content creation without impacting server performance.