Author: ApoloCR | Status: Hotfix & Stability | Date: April 2026
This update focuses on critical state-cleaning issues and ensuring player physics are fully restored after cinematic sequences.
SLOW_FALLING effect (used for movement stabilization) remained on the player after the cinematic ended.unfreeze method now explicitly strips both NIGHT_VISION and SLOW_FALLING to prevent lingering status effects in survival/creative modes.v1.0.1-betaAuthor: ApoloCR | Status: Feature Update | Date: April 2026
This update focuses on precision recording tools and sub-tick fluidity optimizations while maintaining the core timing stability.
/cinematic rec <name> <point_number> <time> — Record specific coordinates and rotations as keyframes with custom timing./cinematic rec <name> <time> — Standard continuous recording remains available.lerpFrame) — The engine now calculates smooth intermediate positions (X, Y, Z, Yaw, Pitch) between recorded ticks, providing a high-fidelity visual experience without jitter.1.0.0-betaHigh-Performance Cinematic Engine for Java & Bedrock Edition
ApoCinematicCore is a professional-grade tool designed for server trailers, content creation, and immersive storytelling. Engineered for maximum precision, it provides ultra-smooth camera movements while maintaining zero impact on server performance.
.yml disk storage.Commands:
/cinematic rec <name> <seconds> - Start a new recording after a 3s countdown./cinematic play <player> <name> - Play a cinematic for a specific user./cinematic playall <name> - Show the cinematic to everyone online./cinematic list - View all recorded scenes and their durations.Permissions:
cinematic.rec / cinematic.play / cinematic.playall / cinematic.adminPrecision recording for the next generation of Minecraft creators. Developed by ApoloCR.

A high-performance cinematic engine for Minecraft designed to create ultra-smooth camera paths and dynamic entity tracking. Perfect for trailers and professional content creation without impacting server performance.