
ApoCinematicCore
A high-performance cinematic engine for Minecraft designed to create ultra-smooth camera paths and dynamic entity tracking. Perfect for trailers and professional content creation without impacting server performance.
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ApoCinematicCore — Changelog v1.0.2-beta
Author: ApoloCR | Status: Hotfix & Stability | Date: April 2026
This update focuses on critical state-cleaning issues and ensuring player physics are fully restored after cinematic sequences.
🔧 Bug Fixes & Cleanup
- Potion Effect Persistence Fix — Resolved an issue where the
SLOW_FALLINGeffect (used for movement stabilization) remained on the player after the cinematic ended. - Redundant Cleanup Logic — The
unfreezemethod now explicitly strips bothNIGHT_VISIONandSLOW_FALLINGto prevent lingering status effects in survival/creative modes. - Spectator Target Reset — Fixed a bug where the player's camera could remain locked to a non-existent entity if the cinematic was cancelled abruptly.
✨ Smoothing & Stabilization
- Anti-Bounce Optimization — Refined the gravity-dampening logic. The engine now ensures that vanilla Minecraft physics don't interfere with the smooth sub-tick teleports.
- State Restoration Sequence — Optimized the order in which players are "unfrozen": NPCs are removed first, followed by effect clearing, and finally GameMode restoration to ensure a seamless transition.
⚠️ Version Notes
- Backward Compatibility — Fully compatible with recordings made in v1.0.1. No data migration required.
- Performance — Improved the cleanup task to have zero impact on server main-thread performance during player exit.
✅ Version Status Summary
- Timing: Correct (Recording = Playback) ●
- Cleanup: Fixed (No lingering effects) ●
- Physics: Stabilized (No micro-vibrations) ●
Файлы
ApoCinematicCore-1.0.2-beta.jar(453.35 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.0.2-beta
Загрузчики
PaperPurpur
Версии игры
1.8.9–26.1.2
Загрузок
27
Дата публикации
20.04.2026
