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Author: ApoloCR | Status: Hotfix & Stability | Date: April 2026
This update focuses on critical state-cleaning issues and ensuring player physics are fully restored after cinematic sequences.
SLOW_FALLING effect (used for movement stabilization) remained on the player after the cinematic ended.unfreeze method now explicitly strips both NIGHT_VISION and SLOW_FALLING to prevent lingering status effects in survival/creative modes.
A high-performance cinematic engine for Minecraft designed to create ultra-smooth camera paths and dynamic entity tracking. Perfect for trailers and professional content creation without impacting server performance.