
Animorph | Server
Morph into a custom model, play emotes, and configure them to your liking.
Animorph
Forget about conventional player models. With this plugin you can manage in a much more complete way the model each player has, the emotes they can perform, and many other things.
Models
Models are registered directly from the server. Each one has different options to customize as much as possible:
- Configurable animation controllers
- Layer system for additional textures
- Custom textures per model
- First person configuration
Adaptive hitbox per model(soon)
The server takes care of sending models to clients automatically, without each player having to download anything manually.
Animations
The animation system is based on Bedrock Edition architecture:
- Animation Controllers with states and transitions
- Molang Queries to evaluate conditions and mathematical expressions at runtime
- Support for multiple controllers running at once
- Smooth transitions between animations with configurable blend
Emotes
Emotes bring your models to life. They are synchronized across all players on the server: if someone starts an emote, everyone else sees it at the exact moment.
Emotecraft Compatibility
The plugin can load Emotecraft animations (.emotecraft) and use them as emotes. However, compatibility is not 100% complete, so some animations may not play correctly.
Synchronization
Both models and emotes are automatically synchronized for every player that enters the field of view of someone with a custom model or playing an emote.
Compatibility with other plugins
If you need integration with other plugins like PlaceholderAPI to detect a player's current model or emote, ConditionalEvents to assign models through actions, or others, feel free to ask.
Important
This plugin works without issues on the server, but players need to have the Animorph mod installed on their client to visualize models and emotes.
