mobs/*, completely editable + can add mobs not already implemented.Ground system for Earth magic
Ground.GroundCode: RLSRS
Element: Air
Level: 2
Cast Time: 0.8s
Cooldown: 6s
Arm yourself with blades of wind, releasing a fan of cutting air towards your foes.
Code: RLRLS
Element: Dark
Level: 3
Cast Time: 1.5s
Cooldown: 15s
Summon tendrils of dark mana that hunt nearby targets and inflict debilitating effects.
Code: LSRLS
Element: Water
Level: 3
Cast Time: 0.8s
Cooldown: 6s
Summons a column of water that erupts in front of the player, launching enemies and dealing damage.
Code: RSRRS
Element: Light
Level: 3
Cast Time: 2.0s
Cooldown: 45s
Heal yourself or any target.
Code: SLLRS
Element: Earth
Level: 3
Cast Time: 1.5s
Cooldown: 25s
Sends out a shockwave through the ground, launching enemies up and dealing damage.
Added in 0.7, Spell Options are a new mechanic that allows players to customise certain aspects of a spell to fit their own use.
This could be the size, speed, or range of a spell. For example, the Fireball spell now has options that allow a player to modify:
Currently, not all spells have options, as this version is a testing ground for the mechanic.
Due to balance risks, I have decided to add cooldowns to most spells in the plugin, to reduce spamming that could lead to boring fights and to encourage creative thinking.
Cooldowns can be seen on the Wiki
After this update, the new stat storage system has been implemented, meaning that old files will not work with the updated plugin. For this reason, check the How to Update section.
Files that must be deleted:
/spells directoryresource_pack_override to config.yml, is not currently used, but will mess up some things if you change it to true, so keep it false.These are the config files that need to be deleted to properly update.
config.ymlFollowing this update, the following files must be deleted to update properly:
