Accessories is a lightweight accessory slot system for Minecraft servers.
It adds a separate Accessories GUI, allowing players to equip custom accessories without interfering with vanilla armor or normal equipment logic.
Accessories can be used to provide:
This makes it suitable as a modular accessory framework rather than a system tied to a single plugin.
!Replace this with a description
Accessories supports triggering MythicMobs skills through equipped accessories.
You can bind MythicMobs skills to accessory items and have them trigger under different conditions, such as:
onAttack — when the player deals damageonDamaged — when the player takes damageonInteract — when the player interactsonKill — when the player kills an entityonShoot — when the player fires a projectileonTimer — repeated trigger based on a configured intervalEach skill entry can also define:
self or targeted)This allows accessories to work as custom skill carriers, making them easy to integrate into advanced combat or RPG systems.
signature: 1
items:
example_ring:
name: "&bExample Ring"
skills:
- skill: ExampleAttackSkill
trigger: onAttack
target: targeted
- skill: ExampleTimerSkill
trigger: onTimer
period: 20
target: self
conditions: {}
Accessories can also apply vanilla Minecraft attributes through equipped items.
This makes it possible to build accessories around native attribute systems, such as:
This is useful if you want your accessory system to stay close to vanilla mechanics while still benefiting from a separate accessory GUI.
Accessories introduces custom Absorb and MagicAbsorb shield mechanics.
This applies to both Absorb and MagicAbsorb:
You can display shield status using PlaceholderAPI:
%absorb_current_shield%%absorb_max_shield%%magicabsorb_current_shield%%magicabsorb_max_shield%Useful for:
The plugin includes a fully customizable GUI system:
This gives you precise control over what types of accessories players can use.
| Plugin | Requirement |
|---|---|
| PlaceholderAPI | Optional |
| AuraSkills | Optional, for trait-style integrations |
| MythicMobs | Optional, for accessory-triggered skills |
| Command | Description | Permission |
|---|---|---|
/inv | Open the Accessories GUI | accessory.inv |
/accessory reload | Reload config, GUI, frame, and slot settings | accessory.reload |
Accessories can be used for effects such as:
Defence Reduces incoming magic damage
HealRegeneration Increases health regeneration
HealRegenerationDecrease Reduces regeneration, useful for cursed items
Absorb Grants and regenerates a physical damage shield
MagicAbsorb Grants and regenerates a magic damage shield
Vanilla Attributes Supports native Minecraft attributes such as health, armor, damage, and movement speed
Accessories supports a lore-based tag system.
If an accessory item contains lore in the following format:
[xxxx]
the player will automatically receive the corresponding tag:
xxxx
This system allows accessories to interact with external systems without hard dependencies.

A lightweight Accessory&Trinket plugin. Compatible with Vanilla Attribute , Mythicmobs and AuraSkills.