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Плагины/AbyssalLib
AbyssalLib

AbyssalLib

a plugin library for making development and integration way easier

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Все версииAbyssalLib 1.6.0-mc1.21.9

AbyssalLib 1.6.0-mc1.21.9

Release3 мес. назад

Список изменений

From now on AbyssalLib will receive smaller updates as well as dev versions (dev only on GitHub)

For Developers: you should now add a lang key plugin.<plugin_id> so that you can show a proper name inside ItemMenu (default is plugin_id). Optionally, also add an icon.


New:

  • Statistics Menu, and Item Menu for viewing said content (view permissions in docs)
  • Namespace#icon for specifying the plugin icon to show in /abyssallib content items (textures/items/icon.png)
  • EntitySpawner component for items that spawn custom entities
  • Statistics API for adding custom statistics to players
  • Command now supports aliases
  • Codecs for all DataComponents
  • Codec#collection and Codec#collection(collectionConstructor) (e.g. codec.collection(HashSet::new))
  • Entity now supports DataComponent (not Vanilla ones, only custom)
  • EnergyContainer component (wrapper for SimpleEnergyContainer)
  • A lot of new codecs in ExtraCodecs and Codecs
  • oversizedInGui field for ItemDefinition
  • Kotlin player and entity extensions for various methods
  • Kotlin GuiBuilder, DamageTypeBuilder, ParticlesBuilder, LootTableBuilder, LootPoolBuilder, RecordCodec
  • Model now includes guiLight, textureSize, ambientOcclusion
  • Model.Element now includes shade and lightEmission
  • Added byte[] data overloads for every single asset so you can load them directly from files
    (Be warned: when using these you CANNOT edit them via code, e.g. you cannot add more translation keys to a Lang loaded this way)
  • ResourcePack#unregister (does nothing when using RSPM; reloading RSPM works)

Changes:

  • Added back many constructors to DataComponents to fix component loading
  • BlockEntity now only serializes variables of type Property<>
  • BlockManager no longer uses TextUtil.GSON for serialization/deserialization
  • AttributeModifierItemAttributeModifier
  • Many constructors with easier-to-use versions for DataComponents
  • DataComponent constructor now accepts subclass Codecs (e.g. Codec<ToolComponent> instead of Codec<DataComponent<Tool>>)
  • Entity Loading is now fixed
  • Codec<Component> (TEXT_COMPONENT in Codecs) now uses MiniMessage for serializing/deserializing

Fixes:

  • ItemBridge properly loads items now (also fixes ITEM_STACK codec)
  • Registry no longer crashes plugin if a duplicate ID is registered (it skips instead)
  • Item Components randomly not applying
  • Typo in ItemModel which caused it to replace ItemName
  • Possibly fixed Entity Spawning

Removal:

  • Logging from SimpleEnergyContainer
  • WorldMeta

Файлы

AbyssalLib-1.6.0-mc1.21.9.jar(885.66 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.0-mc1.21.9

Загрузчики

Paper

Версии игры

1.21.9–1.21.10

Загрузок

9

Дата публикации

3 мес. назад

Загрузил

ID версии

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