▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Плагины/AbyssalLib
AbyssalLib

AbyssalLib

a plugin library for making development and integration way easier

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1

AbyssalLib 2.0.3-mc.26.1.2

release22 апреля 2026 г.

Fixes:

  • No longer overwrites player inv when using permission gui

AbyssalLib 2.0.2-mc.26.1.2

release18 апреля 2026 г.

Fixed:

  • Jitpack now uses JDK 25

AbyssalLib 2.0.1-mc26.1.2

release18 апреля 2026 г.

New:

  • Updated to 26.1.2
  • added Dye component
  • added new special model types to RP API to match 26.1

Changes:

  • updated existing special models in RP API to match new changes of 26.1
  • Standard and Dust particle renderer no longer use packet based rendering as that didnt affect them much.
  • CustomBlock now validates if the block material is the correct custom block material, if not it removes the custom block
  • AbstractPropertyEntity now uses reflection API

AbyssalLib 2.0.0-mc1.21.11

release17 апреля 2026 г.

Changelog

Features & Additions

  • Permissions System: Added a Permission API with an in-game GUI and Web Editor (with domain support). Includes custom permission checks (Player#hasPerm) and removes the need for permissions in paper-plugin.yml.
  • Dynamic Translations: Added ItemTranslationProvider and ServerTranslator global providers/resolvers, allowing developers to add dynamic translations without PlaceholderAPI.
  • Resource Pack Loading: Implemented configuration phase sending for resource packs.
  • New Asset Types: Added support for Atlas, BBModelLoader, and Core Shader assets.
  • Loot Commands: Added a command to set custom loot tables on any container (loot generates upon interaction). Added custom loot table support directly to entities.
  • Locate Command: Added a locate command for structures, which works exclusively in newly generated chunks.
  • Dynamic Statistics: Added dynamically generated tracking for entities_killed, blocks_mined, and items_crafted based on namespace and ID.

Changes & Improvements

  • Asynchronous Item Ticking & GUI Performance: ItemTicker now runs asynchronously. Additionally, GuiManager now creates a ticker specifically for GUIs with a tickInterval greater than 0 (default is 1), improving overall server performance.
  • Structure Optimization: Improved structure placement performance by ~75% and reduced structure file sizes by ~95%. Increased the StructureBlock size limit to 1028 for X/Y/Z coordinates.
  • GUI Engine Overhaul: Reworked ItemMenu to utilize ItemCategory systems, allowing categorized item displays (a default category is generated if none is specified by a plugin). Missing plugin icons now default to an apple placeholder.
  • Particle Performance: Improved the performance of default particle renderers.
  • Component Handling: Component Maps and custom components now use NbtOps codecs to properly maintain data types natively.

Fixes

  • Worldgen & Structures: Fixed structure rotation failing to rotate by the origin anchor. Fixed an issue where worldgen would fail for structures extending beyond a 3x3 chunk region. Fixed structure placement not working with processors.
  • MiniMessage Parsing: Fixed MiniMessage text parsing for Server-Side Rendering (SSR), chat packets (including disguised packets), boss-bars, objectives, and dialogs.
  • Translation Overrides: Fixed TranslationLoader overriding previously loaded locale files, and fixed a bug where failed translation strings were replaced by their raw keys instead of parsing correctly.
  • Packet Translation: Fixed PacketTranslator breaking items server-side, allowing custom items to function correctly in recipes.
  • Block State Adapters: Fixed and added adapters for Nameable, Container, InventoryHolder, Lootable, Lockable, Leaves, and Bed (part/occupied) tile states.

API & Developer Notes

  • Dependencies: Updated to Kotlin 2.1.0, added kotlinx.coroutines, and added Kotlin API for config and database.

  • Database Loader: Added a universal Database API and Loader via Config, supporting MariaDB, MongoDB, Redis, PostgreSQL, and H2.

  • New APIs: Added Scoreboard API, Economy API (requires plugin implementation, not Vault compatible), Advancement & Toast API, and Placeholder API with defaults.

  • Kotlin DSLs: Added Kotlin DSLs for Blocks and Block Entities (similar to the Item DSL).

  • Energy Conductor Nodes: Added EnergyConductor for cable-type nodes with simulation mode for insert/extract. Transfers now depend on BlockFace. Custom blocks must manually handle EnergyNetwork registration/unregistration.

  • Library Migrations: Moved away from ItemBridge, BlockBridge, and Identifier. Use BlockInfo and Adventure Key instead. Direct support for Nexo and ItemsAdder has been removed.

  • GUI API Adjustments: Added GuiClickContext and GuiDragContext as overrides, replacing the old onDrag and onClick. Added new builder utilities (fill, fillBorder, structure) and new UI layers (ScrollLayer, StateCycleElement, ToggleElement, ProgressBarLayer).

  • Javadocs: Added extensive Javadoc coverage across the library, linking to PaperMC and Adventure APIs.

  • Removals & Deprecations:

    • Deleted the Multiblock API.
    • Removed deprecated GUI implementations (ListedLayers and PaginatedElements are replaced by LayerStack and PagedLayer).
    • Removed BlockPileFeature, CaveVineFeature, and RandomPatchFeature.
    • Removed DamageType.Registrar (use DamageType#register in PluginBootstrap).

    Note for devs using particle API; if you spawn a HUGE amount of particles, consider using ItemDisplayRenderer instead as the client wont have to receive a ton of packets (tested with 2500 item displays, client and server performance was good, however particles cause client to disconnect on same configuration)

1.9.0-mc1.21.9

release29 января 2026 г.

Docs will be updated after v2 as v2 is already nearly done and the Wiki rewrite will take atleast 2-3 days

New:

  • Structure API along with ingame Structure Block for saving/loading ingame
  • Worldgen API for generating features with json config support (default has ore, geode, spring and structure and more)
  • Color API for Color conversions, creation, and more
  • ItemPredicate for weak stack checks
  • Transaction and Batch query support for Database
  • MySQL implementation for Database
  • A few other useful methods for queries and batch queries
  • From-scratch Energy API with EnergyUnit support and builtin Energy Network
  • Loot table API rewritten to be datadriven, can also be now used to replace or merge with vanilla tables
  • More hooks for CustomBlock, and more properties for it
  • Almost all loaders can now be used to load relevant object from jar or a folder

Changes:

  • Particle API now uses ColorProvider instead of Gradient
  • Tag API now uses ItemPredicate, and has overall been rewritten
  • DataComponent uses Type instead of ID, this also removes all reflection related to data component API (thus making it faster than before)
  • CustomBlock#place no longer resets placed blocks state (this also means if calling via API, the vanilla block should be placed before calling CustomBlock#place)
  • Try utility has been entirely rewritten, any usages must update to new format
  • insert() no longer refers to INSERT_OR_REPLACE, use new replace() chain
  • All database operations (player statistics, block manager etc) now use optimized db calls (transactions, batch calls, async calls)

Removal:

  • Gradient has been removed (replaced by ColorProvider)
  • Removed Deprecated Energy and Particle API
  • CustomRecipe class
  • RECIPE_CHOICES and RECIPE_TYPES registries

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

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Лицензия:MIT
Опубликован:11 месяцев назад
Обновлён:1 неделю назад
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