
Scavengers of Ancient Power
Explore the edges of reality and discover long-forgotten artifacts teeming with untapped power.
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V7.7
release15 июля 2025 г.- Updated all mods
- Spawn is now always (0, 0) by default
- Fixed incorrect version on title screen
V7.6
release17 июня 2025 г.- Critical bug fixes
V7.4
release19 апреля 2025 г.A new world is recommended for this update but not strictly necessary. There are new structures added and minor world gen changes, but nothing that will cause world corruption.
New Additions:
- Many new quest additions
- Added Ice and Fire Community Edition
- Added Mutant Monsters
- Added Monsters in the Closet
- Added Mobs of Mythology
- Added Mutants and Zombies
- Added Rotten Creatures
- Added Iron Chests
- Added Summoner's Scrolls
- Added Serious Player Animations + Serious Reanimated
- Added SoundsBeGone
- This allows players to disable any sound effect
- Added Leaves be Gone
- This should help lag in newly generated Spruce biomes
- Added ImmediatelyFast (configured to be compatible with ModernUI)
- Swapped AmbientSounds for Atmosfera
- AmbientSounds doesn't work with SoundsBeGone so this was a necessary change for this new accessibility addition
- Added an easy recipe for the tier one recall mirror to make it more accessible early game
- Enabled FancyVFX "improved bow" (player and mobs have a circle showing when they are charging their bow and where their projectile will go)
- This is configured to be less obstructive than it normally is
Other Changes:
- Updated all mods
- Enemies now have shorter i-frame window, making them easier to hit with high attack speed or weapons that fire multiple projectiles.
- Huge buffs to the Marium's Soulslike Weaponry gun items, making them viable options for a ranged weapon build
- Changes to cave generation to make surface caves go much deeper and longer
- Changes to the names of some mobs and items to differentiate them from ones with identical names
- Armor tweaks to common mobs to assist with early game
- Camera sway no longer changes crosshair's position on vertical axis
- Fog has been added back to water
- Adjusted brightness levels in the Nether
- Disabled some dynamic lighting due to performance issues in large structures
- Player-held items still work as normal
- Jade tooltip now dodges boss/raid bars
- Jade tooltip no longer has icons by default (this feature was very buggy and not very useful)
- Greatly reduced the amount of time Advancement Plaques will stay on screen
- Reduced the number of bubble particles in bubble columns by 95%
- This will massively reduce the noise and lag in Bathhouses
- Reduced the amount of smoke emitted from campfires
- This will help improve lag in villages
- Changed default damage particle behavior to "rising" (was "has gravity")
- This should improve damage particle visibility when fighting large mobs like bosses
- In-world health bars now work properly with shaders enabled
- Greatly improved default appearance of Euphoria-patched shaders
- Disabled dynamic handheld lighting in default settings of pre-installed shaders (this prevents it from being rendered twice)
- Added small menu enhancements with ModpackUtils
- Links to SAP mod page available on main menu
- Better custom icon and title
- Low RAM alert
V7.3
release28 марта 2025 г.Hotfix:
- Fixed a bug that caused an Archer quest to be incompletable
V7.2
release27 марта 2025 г.Hotfix:
- Fixed erroneous quest text for Glass Ocean referencing a missing feature
- Added Magister invasions back to Glass Ocean
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 года назад
Обновлён:9 месяцев назад