
NS's Random Gunfight
A disruptive random gun-fighting FPS game centered on TACZ , featuring 14 different battle modes and breathtaking visual effects.
Список изменений
NRG Project 更新日志 v1.2.0
核心升级 · 体验优化 · 性能飞跃
‼️[必看]最新问题修复:
请更新数据包至
v1.2.0.4来修复“疾速追杀”模式存在的问题!同时,枪械模型纹理丢失的问题也在这里得到改善。
仅需服务端更新数据包即可,客户端无需做出修改。
🔥 核心功能更新
经过2周的深度研发,我们完全重铸了枪械战利品表生成程序!新系统能够解析每个枪械文件的数据内容,而不仅仅是ID,带来两大体验提升:
-
🔄 智能装弹系统
玩家重生时获得的枪械已装满子弹,无需手动换弹,开局即战! -
🎛️ 射击模式优化
全自动武器将不再显示"半自动"模式,无需手动切换,操作更流畅。
🎯 新模式登场
-
团队竞赛-极限:创新性回合制团队竞技模式,彻底摆脱时间限制。玩家被淘汰后将自动转变为观察者视角,既可总揽全局战况,又能学习高手战术,为下一回合做好准备。
-
疾速追杀:紧张刺激的非对称对抗模式。幸存者队伍拥有20秒躲藏时间布置防线,在10分钟内保存有生力量;猎人队伍则具备无限复活能力,持续追捕。双方均配备武器,上演智慧与勇气的终极较量。幸存者被淘汰后会加入猎人队伍。
🌙 动态昼夜切换
- 比赛前使用命令
/function day_night day或/function day_night night切换昼夜 - 夜间作战时玩家将自动获得火把,提升夜战体验
🏃 战术动作升级
- 空翻动作:同时按下 A+D 键即可执行华丽空翻
- 蓄力跳远:跑步时快速按 C 键可实现远距离跳跃
📣 重要调整说明
- 枪械包内容调整:由于NBT标签数量限制,已移除COD枪械包。后续版本将不再加入大型枪械包,仅会引入小型精品枪包或对现有枪包进行优化更新。
- 短期内无新地图计划,专注于现有地图的玩法深度开发
- 空投模组因技术问题暂缓加入
⚙️ 优化与调整
- 性能优化升级:将 "现代化修复" 模组替换为 "石墨烯" 模组,性能表现再上新台阶
- 极致轻量化:移除冗余模组,帧率显著提升,低配设备也能流畅运行
- 稳定性增强:修复已知崩溃与同步问题,联机体验更加稳定
🔮 更新预告与问题征集
- 新地图开发中:多张新地图正在调试阶段,由于调试时间成本较高,将在后续版本中陆续推出,敬请耐心等待
- 模组更新计划:Superb Warfare模组将在其发布稳定版本后进行替换
- 高配专属功能:将引入"击杀图标"和"物理效果"模组作为Beta功能,专为高性能设备玩家提供更震撼的视觉体验
- 技术问题求助:
- 关于部分枪械配件无法安装的问题,目前仍在寻求解决方案
- 战利品表生成器优化:当前版本仍有极小概率生成不存在的枪械ID导致纹理丢失。临时解决方案:在文件解析区对照data文件夹与index文件夹中的ID,删除不匹配项。诚邀技术大佬协助完善生成器逻辑
立即更新,体验智能化的全新战斗体验!
NRG Project Update v1.2.0
Core Upgrade · Experience Optimized · Performance Leap
🔥 Core Feature Update
After 2 weeks of intensive R&D, we've completely rebuilt the weapon loot table generator! The new system parses actual weapon data—not just IDs—bringing two major improvements:
-
🔄 Smart Reload System
Weapons now spawn fully loaded—no more manual reloading at spawn! -
🎛️ Firing Mode Optimization
Full-auto weapons will no longer show "semi-auto" mode, eliminating manual switching.
🎯 New Game Modes
-
Team Extreme: An innovative round-based team combat mode that breaks free from time limits. Eliminated players become spectators, gaining a strategic overview of the battlefield while preparing for the next round.
-
Manhunt: An intense asymmetrical battle where survivors have 10 seconds to hide and set up defenses, trying to survive for 10 minutes against hunters who can respawn indefinitely. Both sides are armed, creating a thrilling test of strategy and skill.
🌙 Dynamic Day-Night Cycle
- Use
/function day_night dayor/function day_night nightto switch cycles pre-match - Players automatically receive torches during night operations
🏃 Enhanced Movement
- Backflip: Press A+D simultaneously for aerial flips
- Long Jump: Tap C while sprinting for extended jumps
📣 Important Announcements
- Weapon Pack Changes: Due to NBT tag limitations, the COD weapon pack has been removed. Future versions will not include large-scale weapon packs—only small curated packs or updates to existing ones.
- No new maps in short term—deepening existing map gameplay
- Airdrop mod postponed due to technical issues
⚙️ Optimizations & Tweaks
- Performance Boost: Replaced ModernFix with Graphene mod, taking performance to new heights
- Significant Slimdown: Removed redundant mods, major FPS improvements, smoother on lower-end systems
- Better Stability: Fixed known crashes and sync issues, improved multiplayer reliability
🔮 Update Preview & Issue Tracking
- New Maps in Development: Multiple maps are undergoing debugging and will be released in future versions
- Mod Update Plan: Superb Warfare will be updated when a stable version is available
- High-End Features: "Kill Icon" and "Physics" mods will be added as beta options for high-end PC users
- Technical Assistance Needed:
- Seeking solutions for certain weapon attachment compatibility issues
- Loot Table Generator Optimization: Small chance of generating non-existent weapon IDs causing texture loss. Current workaround: cross-reference IDs between data and index folders, remove mismatches. Welcome technical contributions to improve generator logic
Update now and experience intelligent combat refinement!
