
Custom Fast Hardcore
An Extensible, Highly Customizable Minecraft Fast-Paced Competitive Framework
Biome & village density
View biomes and village density through JourneyMap.
Close-up of the villages
The game area contains high-density villages.
Circular border
In phase 2/3/4, a green circle will appear to indicate the end of the circle shrinking.
No matter how the border shrinks...
The mod does not have a mechanism to automatically exclude the border from being in water, but you'd better find a way to enter into the safe zone.
Bombing zone
At the start of phase 2/3/4, TNT bombs will be generated at a frequency of 10 per second in a random area.
Bombing Zone in the Rain
Bomb zone generation is not affected by weather.
Supply Drop Zone
Immediately after the bombing zone, supplies will be continuously generated, and the location will be continuously determined as the boundary shrinks.
Before the final phase
There are traces of the bombing zone left in the map, and the game is about to enter its last 5 minutes.
Sphere Rendering
The last 5 minutes of the game will start from the center of the remaining players and continue to move to (0,64,0).
Final Phase
Eventually, the sphere will shrink to a radius of 0.5. If it survives for 30 minutes, there will be no winner, but this is unlikely.