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Beta Continued

Beta Continued

Block game the way it should have always been. A reinterpretation of Notch’s original vision for Minecraft (beta) that takes place in a modern environment.

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Все версииUpdate b-1.0.0

Update b-1.0.0

Beta9 мес. назад

Список изменений

Forge, Mods, Resources & Data:

  • Revised & rebuilt modpack
  • Overhauled custom resource system (compressed, optimized, and cached resources)
  • Overhauled custom data system
  • Overhault backend scripting system
  • Added "Clay Soldiers" mod & customized accordingly
  • Added "Secret Doors" mod & customized accordingly
  • Added "Simplest Hammers" mod & customized accordingly
  • Added "Simplest Excavators" mod & customized accordingly
  • Added "Simplest Copper Gear" mod & customizer accordingly
  • Added a few non content but helpful client and server mods
  • Added a few backend mods for backend development
  • Substituted a few mods with similar alternatives
  • Updated outdated mods
  • Many optimizations and performance improvements

Audio & Visual:

  • Finalized world, biome, sky, and fog colors
  • Adjusted fog density and distance for accuracy
  • Adjusted visual attack speed for a handful of items
  • Adjusted shaders for accuracy
  • Changed textures for many blocks, items, and interfaces
  • Changed a handful of items to have their beta orientations
  • Changed a handful of items to have their beta world sizes
  • Changed block outlines for a handful of blocks
  • Revised sound and song pattern selection system
  • Revised particle system and many particle textures
  • Removed crouch transition animation
  • Removed FML loading screen and indication
  • More that I probably forgot to write down as I did them, but those are the most notable

Gameplay, Items & Logic:

The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:

  • Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
  • Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
  • Twilight Forest item enchantments removed (handled with custom attributes)
  • Revamped and revised structure generation
  • Revamped and revised loot table generation
  • Adjusted sprinting system
  • Adjusted implementation of "Waystones" mod
  • Adjusted mob spawn group sizes and locations
  • Immersive Aircraft vehicle no longer work in the Twilight Forest
  • Changed crafting recipes for a large handful of items
  • Attempted recreation of a few old glitches and bugs
  • All wood slab types function as stone (minus flammability)
  • Leather armor is now dyeable again
  • Squids drop ink sacs again, and inc sacs make black dye
  • Added copper armor, and a copper sword
  • Added back a handful of misc items and integrated them into other content, most notably:
    • Cats! Find them in Jungles
    • Copper Furnace
    • "Weat on a Stick" to control pigs with saddles again
    • Ender Chest as "Personal Vault"
    • Totem of Undying (found in ancient cities)
    • Ender Pearls as "Teleport Orb" (found in ancient cities)
    • Some "Deep Dark" related content (NO WARDEN YET)
  • Reduced kelp spawn density
  • Removed seagrass, and a few other misc world decoration blocks
  • Removed smooth stone blocks, stone now crafts smooth stone slabs
  • Removed path type blocks, and the ability to right click grass blocks with a shovel
  • Removed recipes for base mossy blocks (still obtainable naturally)
  • Removed single petrified slab block entry
  • Removed whole wood blocks
  • Removed coral related items
  • Removed powdered snow
  • Removed Twilight Forest hollow logs
  • Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
  • Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)

Bug fixes:

  • Fixed issues causing world and game load times to be slower than they should have been
  • Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
  • Fixed item names for a handful of items
  • Fixed leaves not dropping when harvested with shears
  • Fixed an issue that caused a handful of structures to not spawn
  • Fixed biome temperatures
  • Fixed bow texture animating in skeleton hands
  • Fixed sounds for Twilight Forest mobs
  • Fixed strange culling behaviour affecting entity render distances
  • Fixed a icons displaying removed content
  • Fixed a handful of items not having crafting recipes
  • Fixed a handful of recipes not yielding the correct output
  • Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
  • Fixed health values for a handful of items (mostly modded)
  • Fixed modded curios equips having an equip sound
  • Fixed strider spawn rates
  • Fixed world loading bar not updating sometimes
  • Fixed Aether enchanting & repairing not working in all cases
  • Fixed a bug causing skins to not work
  • Fixed instances of soul fire appearing in structures
  • More that I probably forgot to write down as I did them, but those are the most notable

Planned future updates:

  • Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
  • Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
  • Proper support for worlds that are not the default preset (structures, colors, textures)
  • Make modded stairs and chests in inventory face classic orientation
  • Revise leather and dye system, improvements to be made?
  • Recode stairs drop base block script
  • Remove all achievements and recreate the beta 1.7.3 achievement web
  • Port "breakfree" mod to neoforge
  • Change hardness for functional blocks properly
  • Make wooden slabs not flammable properly
  • Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
  • Go through all recipes and fix the ones that have random entries, for example CC: Turtles
  • Find proper solution for Blazes and Wither Skeletons
  • Deep Aether Mod? / Aether Lost Content Mod?
  • The return of the Warden and Wither, integrated properly into the Nether

Known issues / things that bother me / things I do not have a solution for:

  • Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
  • A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
  • Ambrosium shards play the eating animation when consumed
  • Heart icons for mountable entities sometimes appear in the wrong position
  • Cats do not originally spawn as ocelots that can be tamed and converted into cats
  • My method of removing statistics is just blanking out the entry in the lang files
  • Swet Banner and Ominous Banner still appear in REI menu
  • Spam crouching in third person bugs out the camera a little
  • A very small handful of objects with NBT may spawn from structures even though they are removed
  • Effects UI overlaps with Curios UI in the inventory
  • Raw death message "death.fell.accident.water" when falling from too high and dying in water

Файлы

Beta 1.7.4.mrpack(32.63 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

b-1.0.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

79

Дата публикации

9 мес. назад

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ID версии

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