Zombies hunt animals for food. Eating meat restores their health and helps them grow stronger over time.
This mod turns zombies into scavengers and predators that interact with the world instead of wandering aimlessly.
Zombies will search for nearby animals and attempt to hunt them.
Typical targets include creatures that drop edible meat, such as:
Animals in the wilderness are no longer completely safe at night.
Zombies that survive long enough will repeatedly hunt for food.
The mod automatically detects valid prey.
If a creature's loot table can drop food items that zombies can eat, zombies will treat that creature as a hunting target.
This means many modded animals will work automatically without additional configuration.
When animals die and drop food items, zombies can walk toward the dropped items and eat them.
Supported foods include:
Eating food restores zombie health and contributes to long-term growth.
Zombies that keep feeding may gradually increase their maximum health.
Over time, well-fed zombies that survive in the wild may become significantly tougher than normal zombies.
The growth cap is configurable.
Eating rotten flesh may grant a temporary Resistance effect, allowing zombies to become harder to kill for a short time.
This behavior creates a more dynamic world:
Several aspects of zombie behavior can be configured.
alwaysHunting Zombies will always attempt to hunt animals. (Still respect hunting cooldown and other limits)
berserkerHunting Enables a special mode that bypasses normal hunting limits.
huntCooldownTicks Cooldown between successful hunts.
huntCapForADay Maximum hunts per zombie within one Minecraft day.
huntCapForADayTotal Maximum hunts by all zombies in the same level per day.
huntFollowDistanceFactor Multiplier applied to zombie follow range when searching for animals.
enableEatFoodItems Whether zombies can eat dropped food items.
recoveryPerNutrition Health restored from eating food.
maxHealthBoostCap Maximum health increase zombies can gain from feeding.
maxHealthBoostCapHardModeAddition Additional health cap applied in Hard difficulty.
eatCooldownTicks Cooldown between eating actions.
rottenFleshGiveResistance Rotten flesh may grant a temporary resistance effect.
The mod uses a tag-based system to determine which foods zombies can eat.
zombieseatanimals:zombie_food
Items inside this tag are considered edible by zombies.
Example datapack path:
data/zombieseatanimals/tags/items/zombie_food.json
Example:
{
"replace": false,
"values": [
"minecraft:beef",
"minecraft:cooked_beef",
"minecraft:porkchop",
"minecraft:cooked_porkchop"
]
}
Any item added to this tag will be treated as food that zombies can eat.
The mod also provides entity type tags to control which creatures zombies will hunt.
These tags allow modpack authors to override the automatic detection system.
zombieseatanimals:zombie_target_animal
Entities in this tag will always be considered valid hunting targets, regardless of their loot tables.
Example datapack path:
data/zombieseatanimals/tags/entity_types/zombie_target_animal.json
Example:
{
"replace": false,
"values": [
"minecraft:horse",
"minecraft:donkey"
]
}
zombieseatanimals:not_zombie_target_animal
Entities in this tag will never be hunted by zombies, even if they drop edible food.
Example datapack path:
data/zombieseatanimals/tags/entity_types/not_zombie_target_animal.json
Example:
{
"replace": false,
"values": [
"minecraft:cat"
]
}
When deciding whether a creature should be hunted, the mod applies the following rules:
not_zombie_target_animal, it will never be hunted.zombie_target_animal, it will always be hunted.zombie_food tag.This design allows the system to work automatically for most creatures while still giving modpack authors full control.
The mod is designed to work well in modded environments.
In most cases, modpack authors only need to add edible items to the zombie_food tag. Creatures that drop those foods will automatically become potential prey.
Entity tags are optional and only needed when explicit control is desired.
Zombies Do Not Eat Zombie Horses

Zombies hunt animals for food. Eating meat restores their health and helps them grow stronger over time.