
Zelda, Legend of the Master Sword
A mod inspired by Zelda - Skyward Sword, A Link to the Past and Ocarina of Time. Embark on a journey across the lands to find the Goddess Sword. Adventure on to unlock its true potential as the Master Sword.
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Список изменений
📜 Changelog — NeoForge 1.21.1 Full Release
✨ Major Platform Update
- Fully migrated the mod to NeoForge 1.21.1
- Adopted Minecraft 1.21 Data Components across all items, blocks, and entities
- Updated all registrations to NeoForge’s latest lifecycle rules
- Modernized rendering, transforms, and animation hooks for 1.21
- Removed legacy 1.20.1 systems and deprecated compatibility code
- Internal modernization for long-term stability and forward compatibility
⚙️ Systems & Configuration
- Introduced a new JSON-driven configuration system for fine-tuning mod behavior
- Replaced legacy config handlers with modern component-based formatting
- Migrated tooltips, item data, and block state data to Data Components
- Cleaned up outdated registry entries and deprecated event hooks
- General stability, performance, and crash-resistance improvements
🧚 Fairy System, AI & Spawning
General Improvements
- Fixed Pet Fairy duplication after crashes or improper world reloads
- Added server-side safeguards to prevent stray or duplicate pet entities
- Improved AI navigation, collision handling, and owner-following behavior
- Improved spawn validation and density handling across fairy types
- Reduced duplicate deployment messages and chat spam
- Fixed fairy arrow crafting tag issues
- Fixed bottle NBT/tag issues
Navi Overhaul
- Reworked spawn logic:
- Temple of Time proximity validation
- Dynamic spawn chance tuning
- Density limits to prevent over-spawning
- Stabilized Temple of Time behavior
- Expanded contextual hint system
- Improved cooldown handling (including fire warnings)
- Refined hint priority logic (combat → progression → secrets → flavor)
- Improved clarity and usefulness of hint text
Goddess Sword Interaction
- Navi greets the player upon first obtaining the Goddess Sword
- If no active fairy is present, Navi becomes the player’s companion
- If a fairy is already active, Navi provides a bottled version instead
- One-time trigger prevents repeat greetings
Structure & Healing Fairies
- Ensured Healing Fairies properly spawn around Healing Fountain structures
- Updated Leaf Fairy spawn rules
- Improved multi-type fairy spawn consistency
🪄 Items, Weapons & Combat
- Magic Boomerang now throws from the correct hand and position in first-person
- Fixed rod use animations appearing too low in 1.21
- Rods now display foil/glint when fully charged
- Updated Ice Rod and other charge-based rods to comply with new use-tick rules
- Fixed bottle use animations and aligned them with updated vanilla timing
- Rewrote multiple interaction (
useOn) handlers for improved block, fluid, and entity consistency - Updated all weapons to NeoForge’s frozen attribute system
- Improved attack damage, durability, and interaction feedback consistency
- Restored Curios compatibility
Upgrade & Component Fixes
- Fixed Goddess Sword upgrade paths
- Fixed Golden → True Master Sword attribute copying
- Fixed Bow → Fairy Bow component copying
- Fixed ore blocks dropping incorrect items
🏪 Entities & World Interaction
- Fixed boomerang → fairy collision crash
- Improved Goron Merchant stock rotation logic and stability
- Prevented Goron profession from appearing in zombie villager conversions
- Fixed/replaced Giant Zombie placeholder entity
- Improved structure detection and validation checks
- Adjusted loot tables (including Ocean Monuments)
- Cleaned up shrine and progression interaction hooks
🔥 Blocks
- Fixed campfire block entity issues under Minecraft 1.21’s stricter validation rules
- Updated all custom lanterns:
- Corrected light emission levels
- Fixed toggle and interaction behavior
- Migrated state data to Data Components
- Improved block interaction logic and tooltips
📜 Advancements
- Updated all advancements to the Minecraft 1.21 trigger system
- Fixed broken or non-functional criteria
- Corrected missing icons and invalid parent relationships
- Improved shrine, weapon, and overall progression consistency
🎨 Visual & First-Person Improvements
- Corrected first-person transforms for rods, boomerangs, and bottles
- Fixed animation regressions caused by updated hand transform pipelines
- Reduced reequip flicker and visual popping
- Fixed tick-based animation flicker caused by client/server desync
- Improved consistency between first-person and third-person visuals
🧪 Crafting & Brewing
- Din’s Flame, Farore’s Flame, and Nayru’s Flame are now proper brewing ingredients
- Updated legacy crafting logic to modern 1.21 systems
🛠 Overall Polish
- Numerous small bug fixes across items, entities, and world systems
- Improved consistency in spawning, interactions, and progression logic
- Continued internal cleanup and performance optimizations
Файлы
mastersword-neoforge-1.21.1-2.4.1.jar(14.20 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.21.1-2.4.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
153
Дата публикации
1 мес. назад
