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Моды/Zelda, Legend of the Master Sword
Zelda, Legend of the Master Sword

Zelda, Legend of the Master Sword

A mod inspired by Zelda - Skyward Sword, A Link to the Past and Ocarina of Time. Embark on a journey across the lands to find the Goddess Sword. Adventure on to unlock its true potential as the Master Sword.

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Все версииZelda - Legend of the Master Sword

Zelda - Legend of the Master Sword

Release1 мес. назад

Список изменений

📜 Changelog — NeoForge 1.21.1 Full Release

✨ Major Platform Update

  • Fully migrated the mod to NeoForge 1.21.1
  • Adopted Minecraft 1.21 Data Components across all items, blocks, and entities
  • Updated all registrations to NeoForge’s latest lifecycle rules
  • Modernized rendering, transforms, and animation hooks for 1.21
  • Removed legacy 1.20.1 systems and deprecated compatibility code
  • Internal modernization for long-term stability and forward compatibility

⚙️ Systems & Configuration

  • Introduced a new JSON-driven configuration system for fine-tuning mod behavior
  • Replaced legacy config handlers with modern component-based formatting
  • Migrated tooltips, item data, and block state data to Data Components
  • Cleaned up outdated registry entries and deprecated event hooks
  • General stability, performance, and crash-resistance improvements

🧚 Fairy System, AI & Spawning

General Improvements

  • Fixed Pet Fairy duplication after crashes or improper world reloads
  • Added server-side safeguards to prevent stray or duplicate pet entities
  • Improved AI navigation, collision handling, and owner-following behavior
  • Improved spawn validation and density handling across fairy types
  • Reduced duplicate deployment messages and chat spam
  • Fixed fairy arrow crafting tag issues
  • Fixed bottle NBT/tag issues

Navi Overhaul

  • Reworked spawn logic:
    • Temple of Time proximity validation
    • Dynamic spawn chance tuning
    • Density limits to prevent over-spawning
  • Stabilized Temple of Time behavior
  • Expanded contextual hint system
  • Improved cooldown handling (including fire warnings)
  • Refined hint priority logic (combat → progression → secrets → flavor)
  • Improved clarity and usefulness of hint text

Goddess Sword Interaction

  • Navi greets the player upon first obtaining the Goddess Sword
  • If no active fairy is present, Navi becomes the player’s companion
  • If a fairy is already active, Navi provides a bottled version instead
  • One-time trigger prevents repeat greetings

Structure & Healing Fairies

  • Ensured Healing Fairies properly spawn around Healing Fountain structures
  • Updated Leaf Fairy spawn rules
  • Improved multi-type fairy spawn consistency

🪄 Items, Weapons & Combat

  • Magic Boomerang now throws from the correct hand and position in first-person
  • Fixed rod use animations appearing too low in 1.21
  • Rods now display foil/glint when fully charged
  • Updated Ice Rod and other charge-based rods to comply with new use-tick rules
  • Fixed bottle use animations and aligned them with updated vanilla timing
  • Rewrote multiple interaction (useOn) handlers for improved block, fluid, and entity consistency
  • Updated all weapons to NeoForge’s frozen attribute system
  • Improved attack damage, durability, and interaction feedback consistency
  • Restored Curios compatibility

Upgrade & Component Fixes

  • Fixed Goddess Sword upgrade paths
  • Fixed Golden → True Master Sword attribute copying
  • Fixed Bow → Fairy Bow component copying
  • Fixed ore blocks dropping incorrect items

🏪 Entities & World Interaction

  • Fixed boomerang → fairy collision crash
  • Improved Goron Merchant stock rotation logic and stability
  • Prevented Goron profession from appearing in zombie villager conversions
  • Fixed/replaced Giant Zombie placeholder entity
  • Improved structure detection and validation checks
  • Adjusted loot tables (including Ocean Monuments)
  • Cleaned up shrine and progression interaction hooks

🔥 Blocks

  • Fixed campfire block entity issues under Minecraft 1.21’s stricter validation rules
  • Updated all custom lanterns:
    • Corrected light emission levels
    • Fixed toggle and interaction behavior
    • Migrated state data to Data Components
  • Improved block interaction logic and tooltips

📜 Advancements

  • Updated all advancements to the Minecraft 1.21 trigger system
  • Fixed broken or non-functional criteria
  • Corrected missing icons and invalid parent relationships
  • Improved shrine, weapon, and overall progression consistency

🎨 Visual & First-Person Improvements

  • Corrected first-person transforms for rods, boomerangs, and bottles
  • Fixed animation regressions caused by updated hand transform pipelines
  • Reduced reequip flicker and visual popping
  • Fixed tick-based animation flicker caused by client/server desync
  • Improved consistency between first-person and third-person visuals

🧪 Crafting & Brewing

  • Din’s Flame, Farore’s Flame, and Nayru’s Flame are now proper brewing ingredients
  • Updated legacy crafting logic to modern 1.21 systems

🛠 Overall Polish

  • Numerous small bug fixes across items, entities, and world systems
  • Improved consistency in spawning, interactions, and progression logic
  • Continued internal cleanup and performance optimizations

Файлы

mastersword-neoforge-1.21.1-2.4.1.jar(14.20 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.21.1-2.4.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

153

Дата публикации

1 мес. назад

Загрузил

ID версии

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