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Моды/Zelda Door Mechanics
Zelda Door Mechanics

Zelda Door Mechanics

This datapack adds big doors that can smoothly be opened up and down when getting close, just like in Zelda! You can also add a lock to them. No resource pack required!

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Features of the door

  • No resource pack required
  • Has sounds
  • Has collision when closed
  • Get open when getting close
  • Will be placed facing north/south by default, you can rotate to 90°
  • Possibility to lock door and to get a key
  • Peebles animation on the ground when the door is closing
  • Model for locked door
  • Once a locked door is unlocked, the key from the player inventory get deleted
  • Animation inspired from Zelda: Twilight Princess when a locked door is unlocked

If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game!

How to place & remove a door

To place a door (you need OP), follow those 2 easy steps carefully:

  • Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5

  • Run /function door:_/create

  • It's done!

  • To remove a door, stand on it and run /function door:remove_current_door

How to lock & unlock a door

To lock a door:

  • Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 do the teleport

  • Run /function door:lock_door whilst standing on the door

  • To unlock it, get a key with /function door:give_key

How to rotate a door

To rotate a door:

  • Stand at the door position and check for the coordinates, then run /gamemode spectator and /teleport x.5 y.5 z.5 as for the other steps
  • If you want to rotate a locked door, lock it before the next step (see above)
  • Run /function door:rotate_door_90

For in-game help and additional commands, run /function door:help

This datapack has a known issue:

  • Collisions don't work for rotated locked door (currently, it's better to only locks doors facing north/south, but you can create non-locked doors facing east/west if you want)

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад
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