zAuctionHouse 4.0.0.3
release31 марта 2026 г.- Added
ZAUCTIONHOUSE_SELL_LIMITbutton - displays remaining sell slots visually using a list of inventory slots, configurable per item type (auction, bid, rent) - Added
%zauctionhouse_max_items_<type>%placeholder - returns the maximum number of items a player can list for a specific type (auction, bid, rent) - Optimized item lore placeholder resolution, placeholders are now pre-detected at config load and only resolved when referenced, significantly reducing CPU and memory usage per item render
- Fixed
/ah historystuck on "Loading..." whenaction.purchased-item.give-item: trueis enabled - Fixed default config values
- Fixed default table prefix to
zauctionhousev4(fixes compatibility with zAuctionHouse V3)
ZAUCTIONHOUSE_SELL_LIMIT button
sell-limit:
type: ZAUCTIONHOUSE_SELL_LIMIT
types:
- auction
slots:
- 0-9
item:
material: LIME_STAINED_GLASS_PANE
name: '&aAvailable slot'
%zauctionhouse_max_items_<type>% placeholder
Returns the maximum number of items a player can list based on their permissions for the given type.
%zauctionhouse_max_items_auction%%zauctionhouse_max_items_bid%%zauctionhouse_max_items_rent%
zAuctionHouse 4.0.0.2
release22 марта 2026 г.- Added
zauctionhouse_categorypermissible for zMenu - allows conditional button visibility based on the player's currently selected category (defaults tomain) - Added
ZAUCTIONHOUSE_CATEGORY_SWITCHERbutton - combines category cycling (left/right click) with dynamic lore showing enable/disable state per category - Added
%zauctionhouse_category_id%placeholder - returns the player's currently selected category ID - Added
ZAUCTIONHOUSE_HISTORY_INVENTORYbutton - opens the sales history inventory directly from any UI - Added
force-amount-oneoption inconfig.yml(item-loresection) - forces displayed item amount to 1 in the auction inventory while preserving the real amount internally - Changed
AuctionEconomyAPI - economy methods (get,has,deposit,withdraw) now acceptUUIDinstead ofOfflinePlayerfor better compatibility - Updated CurrenciesAPI dependency from 1.0.12 to 1.0.13
- Fixed category display name fallback - now uses the configured "all" category name instead of a hardcoded
"All"string - Fixed empty slot crash - list buttons (
ListedItems,ExpiredItems,PurchasedItems,SellingItems) no longer crash whenemptySlotis-1and the list is empty - Fixed history loading slot -
HistoryItemsButtonnow properly handlesloadingSlotset to-1without throwing an error - Fixed
LoadingSlotLoader- added validation for invalid slot values with a clear error message
zauctionhouse_category permissible
requirements:
- type: zauctionhouse_category
category: "weapons"
ZAUCTIONHOUSE_CATEGORY_SWITCHER button
category-switcher:
type: ZAUCTIONHOUSE_CATEGORY_SWITCHER
slot: 49
enable-text: "&a● %category%"
disable-text: "&7○ %category%"
categories:
- "main"
- "weapons"
- "armor"
- "tools"
- "blocks"
- "consumables"
- "resources"
- "enchanted-books"
- "misc"
item:
material: COMPASS
name: "&6Categories &7(&f%category%&7)"
lore:
- ""
- "%main%"
- "%weapons%"
- "%armor%"
- "%tools%"
- "%blocks%"
- "%consumables%"
- "%resources%"
- "%enchanted-books%"
- "%misc%"
- ""
- "&7Left-click &8» &fNext"
- "&7Right-click &8» &fPrevious"
force-amount-one option
item-lore:
# Forces the displayed item amount to 1 in the auction inventory.
# The real amount is preserved internally and given to the buyer on purchase.
# Useful to keep a clean, uniform display.
force-amount-one: false
zAuctionHouse 4.0.0.1
release17 марта 2026 г.- Added Thai as a supported language
- Fixed support for Minecraft 1.20.4
- Fixed the
/zauctionhousecommand — it is no longer the default main command (this can be changed inconfig.yml) - Fixed message system errors that could appear without reason
- Added the
reset-category-on-openoption, allowing categories to reset when reopening the inventory - Added
EXCELLENTEECONOMYeconomy support
zAuctionHouse 4.0.0.0
release3 марта 2026 г.First version
Совместимость
Детали
Лицензия:MIT
Опубликован:1 месяц назад
Обновлён:1 неделю назад
