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Моды/Hatred
Hatred

Hatred

A large zombie apocalypse data pack. Zombie grows stronger each and every day, but you've got help to fend them off too ...

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Все версииVersion 4.1 - Massive Changes

Version 4.1 - Massive Changes

Release4 мес. назад

Список изменений

Sorry for neglecting modrinth. I was tired and busy but now im back to business.

4.0 Retribution:

  • Day 21 milestone added
  • Rewrite all code from ground up
  • Performance boosted significantly
  • Added 10+ custom enchantment
  • Reworked all events and radios, removed some unnecessary
  • Custom ammo recipe and band-aids
  • Removed book of rune [​unfit - hard to maintain]
  • Instructions and tips notes added
  • Zombie variants
  • Disabled base regeneration, now only regenerate 1 hp per 60s. Added band aid to balance out.
  • Sleeping benefits
  • Merged all anti-lag versions and added commands to adjust, can be found in /function hatred:cmd/
  • Added i-frame bypasses [​player and arrow damage]
  • Difficulty now affect zombie strength alot.
  • Air drop consistency [​drop every 3 nights]
  • Up to date with the game, fixing variety of bugs.
  • Massive balance changes.
  • Fire debuff work consistently, sunlight now kill zombie and debuff them regardless of armor later in day. [​5000 day tick]

4.1 Visual Update:

  • Added more event: Blood moon, Harvest and tropical storm [not 100% finished, adjustments and additions are planned]

  • Added texture pack for hatred, after like 4 major patches lol.

  • Added more radio that were in 3.0 (before datapack rewrite from the ground up).

  • Added 3 more radios, Rework radio as a whole:

  • now able to reuse radio but with a cooldown.
  • now has proper recipe.
  • Added modules, a late game item to combat day 21 zombies:
  • hold your wanted item in left hand and use the module in right hand.
  • modules: HP, Armor Toughness, DMG.

  • Balance changes: **Air drop:
  • remove glowing effect.
  • increase drop zone to 160 radius from 141.
  • now notify the air drop X-Z position after awhile.
  • increase firework frequency for air drop.
  • Removed zombie swarm upon air drop arrival.
  • increase air drop time.

**Flare drop:

  • now shoot firework immediately after firing.
  • added more flare drop loots. [including modules]
  • day 21 flare gun drop rate: 0.4% to 0.15% per zombie avg.
  • now guaranteed to drop in bloodmoon instead of air drop.
  • "is technically tier 6 air drop"

**Zombies:

  • Reduced speed heavily in all difficulty.
  • Increased speed in some zombie variant.
  • All zombie variant but tank now are affected by states of impair, rotten and decay instead of the latter being their own zombie variant.
  • Decreased damage.
  • Increased damage in zombie variant.
  • Variant rework overall [chance, stats, visual, ect]
  • Added new variant: Special forces, soldier -> military, work office, lumberjack,...
  • Variants now highly varies in stats and specialty.

**Game Mechanic:

  • Half base regeneration: 1 min -> 2 min for half a heart.
  • Added command that gives all radios. [/function hatred:cmd/radio_give]
  • improve code performance and efficiency, now should run strain server despite this heavy update.

FIX BUGS:

  • Air drop not spawning due to low chunk simulation distance.
  • Air drop only spawn on server owner. [sometime if not all the time]
  • Rework day light killing zombies system, now should kill as intended [kill helmet wearer zombies].

DEV TALKS:

  • tldr: fixing air drop spawning guaranteed hurt performance during air drop sequence.

I took my time and worked really hard on this patch. However for the ---air drop not spawning fix---, it was rather brute and inefficient as any other way weren't working. The internet didn't help either as their way of fixing things didn't go well for me. Air drop utilize the /spreadplayer command and when it spreaded far beyond chunk simulation distance it would just fail even with /forceload [i tried to ask the internet too, experimenting with /execute and ended up with 5 hours wasted] , most of the time the air drop is spawned within something like 12 chunks simulation distance which is my current setting so it went un-noticed aswell. If you have my answer for it then a message would be welcome: [Discord: lynusc] [Gmail:corridorlynus@gmail.com or lynuscorridor08@gmail.com]

Файлы

Hatred4.1.zip(192.71 KiB)
Основной
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Hatred - Texture 1.0.zip(31.92 KiB)
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Метаданные

Канал релиза

Release

Номер версии

4.1

Загрузчики

Версии игры

1.21–1.21.10

Загрузок

79

Дата публикации

4 мес. назад

Загрузил

ID версии

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