
Hatred
A large zombie apocalypse data pack. Zombie grows stronger each and every day, but you've got help to fend them off too ...
5.1: Performance, Pillagers and balance/bug fixes
release6 декабря 2025 г.- Rewrites many core features of the datapack for giga performance buff
- Pillagers are now have guns
- Pillagers and zombies are now enemies
- Pillagers now has 6 variants [more are on the way]
- Copper items compatibility
- disabled introduction and tips, i'll find a more intuitive way
- Buff consumables in supply drop
- Added setting to disable zombie variant, should helps low-end to mid-end PC a tons if its disabled.
Balance:
- sleeping now heal all to full if playersleepingpercentage is over 100, perfected the sleeping mechanism
- nerfed armor in air drop, no longer give bonus armor and armor toughness
- (newer) m2a1 now no longer jumpable
Fixes:
- texture fixes and adjustments
- fix module visually overlapping and eating up the extra
- detonation and explosive rounds no longer apply on melee hit instead of just on projectile hit
- fix detonation and explosive AOE damage not stacking as intended
5.0: Skill trees and custom gun skin
release29 ноября 2025 г.Additions:
- Gun skins for every gun [only apply for new item]
- Blueprint skin
- Module skins
- Skill tree allow permanent stats growth [ be prepared for day 35 :) ]
- Night vision goggles
- Added new guns [Vector, USAS-12, AA12, ВПО-206]
- Added 5 new special guns [golden ak47, ect]
- Added 2 new modules: Reach and Haste
- New 3 enchantments: Bashing, Shoving and Refreshing
- Zombies now drop gun the same tier as them.
- Added new Expert mode, Accessable in the /function hatred:cmd/expert_mode_on ..........................................................to turn off /function hatred:cmd/expert_mode_off
- Added new commands to manipulate supplydrop spawn amount and rate [x1 and x2, spawn once per 3/2/1 days]
- Added new command to give flare gun
- Added new command to give all modules
- Added new command featuring skill tree granting and revoking
Mechanics:
- Enable night skips [this was disabled due to immersion and many technical issues, however i decided to take another look]
- Explosive rounds and Detonation enchantment now do not explode any blocks in 1.21.10 and below [Newer block after 1.21.10] are completely destroyed [i didn't do this initially because of how the custom enchantment work and it was extremely hard to get a full array of 1.21.10 blocks]
Balance changes: -Increased zombie common loot rate [bone, string and gunpowder] -Increased Flare gun drop rate by 33% -Buffed Rend and sharpness damage scaling by 0.5 per level
-Buffed Module: Toughness to give extra 1+ armor [armor stats do scale past 20] -Nerfed Module: Toughness to give less armor toughness [ 4 -> 1 ] [ this is an overall buff since armor toughness do not go past 20] -Changed name of Module: Toughness to Module: Armor
-Decreased tropical storm event duration by 50% -Decreased zombie log drop rate, unaffected by overall zombie common loot as well -Decreased zombie knockback resistance significantly, now you can kite them -Nerfed flare drop tools significantly
And many bug fixes
- minor bugs fixes
- bed not healing
- modules on armor do not stack
- event not triggering
Version 4.1 - Massive Changes
release15 ноября 2025 г.Sorry for neglecting modrinth. I was tired and busy but now im back to business.
4.0 Retribution:
- Day 21 milestone added
- Rewrite all code from ground up
- Performance boosted significantly
- Added 10+ custom enchantment
- Reworked all events and radios, removed some unnecessary
- Custom ammo recipe and band-aids
- Removed book of rune [unfit - hard to maintain]
- Instructions and tips notes added
- Zombie variants
- Disabled base regeneration, now only regenerate 1 hp per 60s. Added band aid to balance out.
- Sleeping benefits
- Merged all anti-lag versions and added commands to adjust, can be found in /function hatred:cmd/
- Added i-frame bypasses [player and arrow damage]
- Difficulty now affect zombie strength alot.
- Air drop consistency [drop every 3 nights]
- Up to date with the game, fixing variety of bugs.
- Massive balance changes.
- Fire debuff work consistently, sunlight now kill zombie and debuff them regardless of armor later in day. [5000 day tick]
4.1 Visual Update:
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Added more event: Blood moon, Harvest and tropical storm [not 100% finished, adjustments and additions are planned]
-
Added texture pack for hatred, after like 4 major patches lol.
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Added more radio that were in 3.0 (before datapack rewrite from the ground up).
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Added 3 more radios, Rework radio as a whole:
- now able to reuse radio but with a cooldown.
- now has proper recipe.
- Added modules, a late game item to combat day 21 zombies:
- hold your wanted item in left hand and use the module in right hand.
- modules: HP, Armor Toughness, DMG.
- Balance changes: **Air drop:
- remove glowing effect.
- increase drop zone to 160 radius from 141.
- now notify the air drop X-Z position after awhile.
- increase firework frequency for air drop.
- Removed zombie swarm upon air drop arrival.
- increase air drop time.
**Flare drop:
- now shoot firework immediately after firing.
- added more flare drop loots. [including modules]
- day 21 flare gun drop rate: 0.4% to 0.15% per zombie avg.
- now guaranteed to drop in bloodmoon instead of air drop.
- "is technically tier 6 air drop"
**Zombies:
- Reduced speed heavily in all difficulty.
- Increased speed in some zombie variant.
- All zombie variant but tank now are affected by states of impair, rotten and decay instead of the latter being their own zombie variant.
- Decreased damage.
- Increased damage in zombie variant.
- Variant rework overall [chance, stats, visual, ect]
- Added new variant: Special forces, soldier -> military, work office, lumberjack,...
- Variants now highly varies in stats and specialty.
**Game Mechanic:
- Half base regeneration: 1 min -> 2 min for half a heart.
- Added command that gives all radios. [/function hatred:cmd/radio_give]
- improve code performance and efficiency, now should run strain server despite this heavy update.
FIX BUGS:
- Air drop not spawning due to low chunk simulation distance.
- Air drop only spawn on server owner. [sometime if not all the time]
- Rework day light killing zombies system, now should kill as intended [kill helmet wearer zombies].
DEV TALKS:
- tldr: fixing air drop spawning guaranteed hurt performance during air drop sequence.
I took my time and worked really hard on this patch. However for the ---air drop not spawning fix---, it was rather brute and inefficient as any other way weren't working. The internet didn't help either as their way of fixing things didn't go well for me. Air drop utilize the /spreadplayer command and when it spreaded far beyond chunk simulation distance it would just fail even with /forceload [i tried to ask the internet too, experimenting with /execute and ended up with 5 hours wasted] , most of the time the air drop is spawned within something like 12 chunks simulation distance which is my current setting so it went un-noticed aswell. If you have my answer for it then a message would be welcome: [Discord: lynusc] [Gmail:corridorlynus@gmail.com or lynuscorridor08@gmail.com]
Update 3.0: Cast that Flare
release17 мая 2025 г.+1 event [famine] +1 radio [shockwave]
- Flare gun
- tier 5 airdrop [Flare gun only]
- Night vision goggles
- zombie name "ignore" unaffected by event/radio
- zombie without roof are killed at sunrise
- zombie are weaken at day
Optimization Balance / fixes
Update 3.0: light anti lag version
release17 мая 2025 г.Mildly Decrease the number of zombies, projectiles and heavily limit zombie's numbers. Loots and zombies health is increased to compensate.
