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Моды/YoriAC/Anti-Cheat
YoriAC/Anti-Cheat

YoriAC/Anti-Cheat

AI-powered anti-cheat for Paper servers. Predicts player movement server-side to detect KillAura, Speed, Flight, Reach, and more — with automatic warn & IP ban system.

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YoriAC — AI-Powered Anti-Cheat

Protect your server with server-side physics prediction.
Built from scratch by SparkyNox. Special Thanks to GrimAC for inspiration.


What is YoriAC?

YoriAC is a Paper anti-cheat plugin that goes beyond simple event-based checks.
Instead of just measuring raw distances or speeds after the fact, YoriAC runs a server-side physics simulation engine — it predicts exactly where a player should be, how fast they should move, and what their Y velocity should be at every tick.

If the client's position deviates beyond the predicted tolerance → cheat detected.

This makes YoriAC significantly harder to bypass than traditional anti-cheats that rely on flat thresholds.


✦ How It Works

Most anti-cheats check: "Is this player moving too fast?"
YoriAC checks: "Is this player moving faster than our physics simulation says is physically possible — accounting for their speed potions, surface type, sprint state, ping, and momentum?"

Every check feeds into a 3-Strike system:

StrikeAction
⚠ Strike 1In-game warning message
⚠⚠ Strike 2Final warning — loud staff alert
☠ Strike 3Temporary IP ban (default: 15 min)

AI Combo Detection: If a player triggers 3+ different checks simultaneously, YoriAC auto-escalates directly to Strike 3 — no waiting.


✦ Check Modules (11 Total)

⚔ KillAura

  • Hit rate analysis (hits per second)
  • Swing timing — inhuman intervals between attacks
  • Multi-target detection — hitting many entities in a short window
  • Snap rotation — both axes snapping simultaneously only during active combat
  • VL decay — violations reset after 5 seconds of clean play

🖱 AutoClicker

  • CPS exceeding human capability
  • Click consistency analysis — perfectly uniform intervals = bot

💨 Speed

  • Prediction-based — server calculates exact max speed per tick
  • Accounts for: sprint, sneak, Speed/Slowness potions, ice, soul sand, slime, honey, blue ice
  • Momentum bonus for legitimate sprinting
  • Grace ticks after taking damage/knockback

🦅 Flight

  • Prediction-based — compares actual Y velocity against gravity simulation
  • Detects: sustained airborne ticks, ascending when gravity says falling
  • Exempt: elytra, levitation, slow falling, creative, vehicles

🪂 NoFall

  • Server-side fall distance accumulation (not relying on client)
  • Mid-air fall distance reset detection (classic bypass caught)
  • Delayed damage check — verifies fall damage was actually taken on landing

📏 Reach

  • Bounding box distance — uses closest point on entity hitbox, not center
  • Accounts for player velocity at time of hit (momentum compensation)
  • Separate attack and interact reach limits

⏱ Timer

  • Lag-aware — high ping players get proportional leniency
  • 10-second rolling window (smooths out lag bursts)
  • Requires 3 consecutive bad windows before flagging
  • Ping tiers: >300ms, >150ms, >80ms each get extra buffer

📦 BadPackets

  • Sprint + Sneak simultaneously (impossible in vanilla)
  • Flight packet without permission
  • Sneak speed bypass detection

🏗 Scaffold

  • Blocks placed per second
  • Rotation mismatch — placing below while looking up
  • Sprint-bridge detection — full sprint speed while placing blocks below

🌊 Jesus

  • Walking on water surface detection
  • Speed analysis — legitimate swimming is much slower than walking speed
  • Sustained check (8+ ticks) to avoid false flags from transitions

🎒 Inventory

  • ChestStealer / InventoryManager detection
  • Click interval analysis — inhuman speeds flagged

✦ Staff Features

  • Real-time alerts — every violation broadcasts to players with yoriac.alerts
  • Strike alerts — sound notifications on each strike (louder on Strike 3)
  • Verbose mode — per-player detailed violation logging (/y verbose)
  • Auto-expiring IP bans — no manual cleanup needed

✦ Commands

CommandDescription
/y infoPlugin info + active checks
/y reloadReload config live
/y verboseToggle verbose logging (your player)
/y strikes <player>View a player's current strikes
/y resetstrikes <player>Clear a player's strikes
/yban <player> [reason]Manually IP ban a player

✦ Permissions

PermissionDefaultDescription
yoriac.adminOPAll commands
yoriac.alertsOPReceive violation alerts
yoriac.bypassfalseBypass all checks

✦ Compatibility

VersionStatus
Paper 1.21✅ Supported
Paper 1.21.1✅ Supported
Paper 1.21.4✅ Supported
Paper 1.21.11✅ Supported
Java21+ required

Spigot is not supported — Paper only.


✦ Configuration

Everything is tunable in config.yml — every check can be individually disabled, thresholds adjusted, violation counts changed, and ban duration set. No restart needed — /y reload applies changes live.

settings:
  ban-duration-minutes: 15
  verbose-mode: false
  alert-sound: true

checks:
  killaura:
    enabled: true
    max-hits-per-second: 8
    violations-to-flag: 6
  timer:
    enabled: true
    expected-pps: 20
    max-deviation-percent: 25

✦ Why YoriAC?

FeatureBasic ACYoriAC
Speed checkFlat multiplierPhysics simulation
Flight checkAirborne ticksGravity prediction
Reach checkCenter distanceBounding box
Timer check1s burst window10s rolling + ping-aware
NoFallDamage event onlyServer-side simulation
False positivesHighLow (VL decay, grace ticks)
Lag handlingPoorPing-tiered leniency

Made with ❤️ by SparkyNox — Part of the Yori ecosystem.
Special Thanks to GrimAC for inspiration on predictive detection approaches.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

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Детали

Лицензия:MIT
Опубликован:3 недели назад
Обновлён:3 недели назад
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