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XP Theory

XP Theory

Adds experience absorption to mobs and MCDungeons mob enchant system

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XP Theory adds new experience systems to all living entities, allowing mobs to absorb and use experience for size and health. XP Theory also adds the Enchanter from MCD with new mob enchantments.

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Spoiler

The Enchanter is a new illager mob that can spawn in Mansions and high-tier raids. Enchanters will apply mob enchants to mobs that share the same target as the Enchanter.

Mob Enchants can be applied to any mob as well as the player. Enhancing Books can apply these enchantments, while Cleansing Books clear all enchants. 

  • Melee - increased melee damage
  • Protection - increased base armor
  • Quick - increased movement speed
  • Steadfast - increased base knockback resistance
  • Hearth - natural regeneration
  • Fire Aspect - fire aspect
  • Deflect - reduced arrow damage
  • Feather Falling - reduced fall damage
  • Swiftswing - reduced invulnerability frames on targets
  • Slime Split - mobs duplicate into their baby counterpart on death
  • Thorns - thorns
  • Gravital - attracts target towards enchanted
  • Frenzied - increased movement speed as health lowers
  • Radiance - heals mobs nearby when taking damage
  • Freezing - freezes target
  • Leeching - heals mob based on damage applied
  • Committed - increased attack damage as target's health lowers
  • Cowardice - increased attack damage while full health
  • Bombastic - creates explosion on death

Ancient Mobs have a .125% chance to spawn ancient. Ancient mobs have an increased xp yield as well as naturally high enchantments and a golden glint.

Mobs can absorb experience to increase their health and size. Mobs drop their stored experience.

Join the Redev discord for developments and updates

https://discord.gg/jWN5cduHkT

Happy exploring!

Совместимость

Minecraft: Java Edition

1.20.x

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Клиент и сервер

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:2 месяца назад
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