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Моды/Xenogenesis
Xenogenesis

Xenogenesis

A biomechanical horror mod inspired by Alien and Prometheus. Discover sealed underground structures, parasitic life cycles, facehuggers, and xenomorph-like organisms waiting to be unleashed.

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Xenogenesis

Fabric NeoForge

CurseForge Modrinth Discord

Xenogenesis is a biomechanical horror mod inspired by
Alien (1979), Prometheus, and the disturbing art of H. R. Giger.

Beneath the world, something waits.


Overview

Xenogenesis transforms the underground into a place of ancient design and living machinery.
Hidden far below the surface are sealed structures—black stone, organic shapes, and chambers that breathe softly in the dark.

These places were not built to be found.

Within them lies a parasitic life cycle engineered with purpose. Eggs remain dormant until disturbed. Creatures do not roam freely—they are released. Once awakened, the infection spreads through hosts, reshaping flesh into something violent, efficient, and unmistakably alien.

The mod avoids surface-level chaos and instead focuses on slow discovery, biological horror, and irreversible consequences.


Features

  • Deep underground biomechanical structures
  • Organic egg chambers containing parasitic organisms
  • Facehugger-style creatures that seek living hosts
  • Host-based incubation and violent emergence
  • Adult organisms capable of converting biomass into new eggs
  • Emphasis on tension, atmosphere, and rarity
  • No random surface spawning or arcade-style encounters

Screenshots

Screenshots, GIFs, and videos showcasing structures, creatures, and encounters will appear here.


Compatibility

  • Minecraft versions: Latest supported version only
  • Mod loaders: Fabric, NeoForge
  • Multiplayer: Supported
  • Modpacks: Compatible with most packs unless otherwise stated

Q&A

What Minecraft versions does this mod support?

Xenogenesis is developed for the latest Minecraft version. Older versions are not and will not be maintained.

Will this be ported to older versions or other loaders?

No. The mod is intentionally focused on its supported platforms only; however, this may change post-release.

Can I include this mod in a modpack?

Yes. Modpacks hosted on CurseForge or Modrinth are allowed.

Can I make videos or showcases?

Yes. Showcases, streams, and videos are welcome.

Will you add guns, queens, tameable creatures, or sci-fi tech?

Yes. Xenogenesis deliberately is made to have firearms, advanced technology, hive mechanics, and tameable organisms added to preserve its horror-focused identity but also allow player to have their own individual experience.

How do I encounter the creatures?

By exploring deep underground and disturbing structures that were never meant to be opened.

What happens if I get infected?

Some infections can be treated if discovered early. Others are permanent and lethal.


Installation

  • Download the correct loader version
  • Install required dependencies if listed
  • Place the mod file in your mods folder
  • Launch Minecraft

Configuration

Configuration options are intentionally limited. Balance and behaviour are designed to maintain unpredictability and tension rather than player control.


Translations

Currently available in English. Community translations may be supported in the future.


Roadmap

⚠️ Development Disclaimer
This mod is developed iteratively over a long period of time.
Early releases are experimental and intentionally limited in scope.
Features, mechanics, balance, creatures, and timelines may change, be delayed, split, or reworked as development continues.
Not all listed features are guaranteed for a specific version.


Roadmap Overview

PhaseFocus
Phase 0Visual foundation
Phase IStructures & atmosphere
Phase IIBiology & organisms
Phase IIIInfection & interaction
Phase IVLife cycle systems
Phase VCore survival gameplay
Phase VIWorld integration
Phase VIISpecies divergence
Phase VIIIEnvironmental pressure
Phase IXPlayer response
Phase XLore & creators
Phase XIHeavy equipment
Phase XIIControl & ethics
Phase XIIIRefinement
Phase XIVEvolution

Detailed Roadmap

v0.1.0 — Phase 0: Containment
FieldDetails
ScopeVisual Foundation
AvailabilityCreative-only
Modrinth Tagfoundation
What’s Included
Biomechanical blocks
Alien-inspired decorative assets
Walls, floors, pipes, resin
Early texture language
Placeholder models
No crafting
No entities
No survival gameplay

v0.2.0 — Phase I: Dormancy
FieldDetails
ScopeStructures
AvailabilityCreative-only
Modrinth Tagstructures-alpha
What’s Included
Underground structure shells
Derelict corridors
Empty chambers
No loot
No world generation
No entities

v0.3.0 — Phase I-B: Signals Detected
FieldDetails
ScopeAtmosphere
AvailabilityCreative-only
Modrinth Tagatmosphere-alpha
What’s Included
Ambient sound layers
Flickering light blocks
Subtle visual cues
No interaction
No danger

v0.4.0 — Phase II: Biological Assets
FieldDetails
ScopeEntities (Static)
AvailabilityCreative-only
Modrinth Tagentities-alpha
What’s Included
Xenomorph egg blocks
Dormant organisms
Decorative corpses
Resin growths
No AI
No interaction

v0.5.0 — Phase II-B: Movement
FieldDetails
ScopeBasic AI
AvailabilityExperimental
Modrinth Tagai-prototype
What’s Included
Facehugger movement
Limited pathfinding
Simple detection
No infection
No combat

v0.6.0 — Phase III: First Contact
FieldDetails
ScopeInteraction
AvailabilityExperimental
Modrinth Taginteraction-alpha
What’s Included
Trigger-based hostility
Player detection
Early balancing
Unstable behavior

v0.7.0 — Phase III-B: Incubation
FieldDetails
ScopeInfection System
AvailabilityExperimental
Modrinth Taginfection-alpha
What’s Included
Facehugger attachment
Incubation timers
Placeholder outcomes
No countermeasures

v0.8.0 — Phase IV: Emergence
FieldDetails
ScopeLife Cycle
AvailabilitySurvival (Limited)
Modrinth Taglifecycle-alpha
What’s Included
Chestburst-style emergence
Entity replacement logic
Death-based events
Highly unbalanced

v0.9.0 — Phase IV-B: Closed Loop
FieldDetails
ScopeSystems
AvailabilitySurvival (Limited)
Modrinth Tagsystems-alpha
What’s Included
Egg creation
Propagation rules
Spawn conditions
Minimal player agency

v1.0.0 — Phase V: Release
FieldDetails
ScopeCore Gameplay
AvailabilitySurvival
Modrinth Taginitial-release
What’s Included
Balanced encounters
Survival viability
Stability pass
First recommended survival version

v1.1.0 — Phase VI: Sealed Below
FieldDetails
ScopeWorld Generation
AvailabilitySurvival
Modrinth Tagworldgen
What’s Included
Full underground structures
Loot tables
Natural spawning
Rare encounter pacing

v1.2.x — Phase VII: Divergence
FieldDetails
ScopeSpecies Expansion
AvailabilitySurvival
Modrinth Tagorganism-expansion
What’s Included
Xenomorph types added gradually
AVP-canon creatures
Each species in separate updates
Unique behaviors per type

v1.3.x — Phase VIII: Environmental Pressure
FieldDetails
ScopeAtmosphere Systems
AvailabilitySurvival
Modrinth Tagatmosphere
What’s Included
Structure-specific effects
Advanced sound layering
Tension mechanics
Environmental danger

v1.4.x — Phase IX: Survival Response
FieldDetails
ScopePlayer Tools
AvailabilitySurvival
Modrinth Taggameplay
What’s Included
Early firearms
Limited ammunition
High-risk combat
No power creep

v1.5.x — Phase X: Echoes of the Makers
FieldDetails
ScopeLore
AvailabilitySurvival
Modrinth Taglore
What’s Included
Engineer-style ruins
Environmental storytelling
Visual narrative
No exposition dumps

v2.x — Phase XI: Armament
FieldDetails
ScopeEquipment
AvailabilitySurvival
Modrinth Tagequipment
What’s Included
Power armour
Heavy firearms
High resource cost
Late-game only

v3.x — Phase XII: Control
FieldDetails
ScopeAdvanced Systems
AvailabilitySurvival
Modrinth Tagadvanced-systems
What’s Included
Tameable or controllable xenomorphs
Severe restrictions
Ethical trade-offs
High failure risk

Ongoing — Phase XIII: Refinement
FieldDetails
ScopeQuality of Life
AvailabilityAll
Modrinth Tagqol
What’s Included
Texture improvements
Model updates
AI refinements
Performance optimization
Accessibility improvements

Future — Phase XIV: Evolution
FieldDetails
ScopeMajor Expansion
AvailabilitySurvival
Modrinth Tagmajor-expansion
What’s Included
New alien species
Alien: Earth series organisms
New structure classes
Evolution paths
Long-term ecosystem changes

Limitations

  • Not designed for fast-paced combat
  • Encounters are rare by design
  • Horror-focused pacing may not suit all players

Credits

Inspired by:

  • Alien (1979)
  • Prometheus
  • H.R Giger - The biomechanical art referance
  • RedVoid_ - Early development models

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:CC-BY-4.0
Опубликован:2 месяца назад
Обновлён:2 месяца назад
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