▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/World Reset
World Reset

World Reset

World resetting utility for Fabric

Оцените первым
3.8K
10

World Reset

Reset the server world without closing the server, using command, timer or custom predicate. The timer can be stopped using /worldreset stop or a stop predicate.

Make world spawn be set near a specific biome or structure, fine-tune player state resets, and change world pool size.

Integrates with Fabric Permissions API (used by LuckPerms, PlayerRoles), and Predicate API for custom predicates.

Commands and permissions

CommandPermissionDescription
/worldreset reset [seed]worldreset.resetImmediately resets the world (optional seed, "random" supported)
/worldreset reloadworldreset.reloadReloads configuration
/worldreset timer worldreset.timerSets the reset timer (e.g. "5m", "300s")
/worldreset stopworldreset.stopStops the timer
/worldreset seed worldreset.seedSets the seed (supports "random")
/worldreset spawn noneworldreset.spawnDisables spawn near
/worldreset spawn structure worldreset.spawnSpawns near a structure (e.g. "minecraft:stronghold")
/worldreset spawn biome worldreset.spawnSpawns near a biome (e.g. "minecraft:plains")
/worldreset spawn offset worldreset.spawnBlock offset from the target location
/worldreset spawn require_surface worldreset.spawnRequires a surface block for spawning
/worldreset triggers list [stop|reset]worldreset.triggersLists triggers (default: both)
/worldreset triggers clear [stop|reset]worldreset.triggersClears triggers (default: both)
/worldreset triggers remove <stop|reset> worldreset.triggersRemoves a trigger by index
/worldreset triggers add <stop|reset> portal [origin_dimension] [require_all_players]worldreset.triggersAdds a portal enter trigger (origin_dimension: e.g. minecraft:overworld)
/worldreset triggers add <stop|reset> death worldreset.triggersAdds an entity death trigger
/worldreset triggers add <stop|reset> advancement [require_all_players]worldreset.triggersAdds an advancement trigger
/reset [seed]worldreset.resetAlias for /worldreset reset

/wr is an alias for /worldreset. All permissions default to operator level 2.

Durations support seconds (15/15s), minutes (3m), hours (2h), days (7d), and combinations (1h30m).

Configuration

{
  // Don't touch!
  "config_version": 8,
  // Number of worlds kept preloaded for instant resets, if 0 players need to be teleported to worldreset:lobby
  "pool_size": 1,
  // Chunk radius to preload per world (number, or percentage of view distance e.g. "50%")
  "preload_distance": "4",
  // Spoofs custom worldreset:dimension id to show vanilla minecraft:dimension id
  // This is useful for compatibility with shaders which rely on vanilla dimensions ids
  // If enabled players are teleported to worldreset:lobby to avoid chunks bleeding into eachother
  // If disabled players are immediately teleported to next pooled world which is slightly faster
  "spoof_dimension": true,
  // Enable timer countdown sounds
  "countdown_sounds": true,
  // Enable restart chat message
  "restart_message": true,
  // Triggers that stop the countdown timer early
  "stop_triggers": [
    {
      "type": "worldreset:portal_enter",
      "block": "minecraft:end_portal",
      "origin_dimension": "minecraft:the_end",
      "require_all_players": false
    },
    {
      "type": "worldreset:advancement",
      "advancement": "minecraft:nether/uneasy_alliance",
      "require_all_players": false
    }
  ],
  // Triggers that immediately reset the world
  "reset_triggers": [
    {
      "type": "worldreset:entity_death",
      "entity": "minecraft:player",
      "filter": {
        "type": "entity",
        "value": {
          "type_specific": {
            "type": "player",
            "gamemode": ["survival"]
          }
        }
      }
    }
  ],
  // Supports long, string, or "random" seed
  "seed": "random",
  // Configure spawn location
  "spawn_near": {
    // Type of spawn: "none", "structure", or "biome"
    "type": "none",
    // Target structure or biome (e.g. "minecraft:stronghold", "minecraft:plains")
    "target": "",
    // Block offset from the target location
    "offset": 0,
    // Whether to require a surface block for spawning
    "require_surface": false
  },
  // Reset player state on world reset
  "reset_on_load": {
    // Remove all potion effects
    "effects": false,
    // Reset health, air supply, fire, and velocity
    "health": false,
    // Reset food level and saturation
    "hunger": false,
    // Reset all game statistics
    "statistics": false,
    // Reset all advancements
    "advancements": false,
    // Reset XP levels, points, and score
    "experience": false,
    // Clear inventory and ender chest contents
    "inventory": false,
    // Reset recipe knowledge
    "recipes": false,
    // Reset player attributes (health boost, speed, etc.)
    "attributes": false,
    // Gamemode applied to each player after reset (overrides hardcore spectator lock); "none" to skip
    "gamemode": "survival",
    // Set time of day in game ticks (0-24000, -1 to disable)
    "time_of_day": -1,
    // Reset weather to clear
    "clear_weather": false
  }
}

Trigger types (used in both stop_triggers and reset_triggers):

  • worldreset:portal_enter - triggers when a player enters a portal block
    • block: the portal block identifier (e.g. minecraft:end_portal)
    • origin_dimension: optional, the dimension the player must be in (e.g. minecraft:overworld for stronghold portal, minecraft:the_end for exit portal)
    • require_all_players: if true, all players must enter; if false, any player (default: false)
    • filter: optional Predicate API predicate for player-level matching
  • worldreset:entity_death - triggers when an entity dies
    • entity: the entity type identifier (e.g. minecraft:ender_dragon)
    • filter: optional Predicate API predicate for entity-level matching
  • worldreset:advancement - triggers when a player earns an advancement
    • advancement: the advancement identifier (e.g. minecraft:end/kill_dragon)
    • require_all_players: if true, all players must earn it; if false, any player (default: false)
    • filter: optional Predicate API predicate for player-level matching

Example with a filter (only counts survival players entering the end portal):

{
  "type": "worldreset:portal_enter",
  "block": "minecraft:end_portal",
  "require_all_players": true,
  "filter": {
    "type": "entity",
    "value": {
      "condition": "minecraft:entity_properties",
      "predicate": { "gamemode": "survival" }
    }
  }
}

Credits

Партнёрский материал

Как поиграть с друзьями с модом World Reset?

Мод World Reset куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода World Reset будет готов за пару минут - BungeeHost сделает всё за вас.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

Платформы

Поддерживаемые окружения

Сервер

Зависимости

Ссылки

Создатели

Детали

Лицензия:
Опубликован:1 год назад
Обновлён:2 месяца назад
Главная