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Моды/WorldEditDisplay
WorldEditDisplay

WorldEditDisplay

A server-side plugin for Minecraft that adds visual selection rendering for WorldEdit.

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WorldEditDisplay 2.1.2

release21 апреля 2026 г.

WorldEditDisplay v2.1.2 Release Notes

Summary

Patch release fixing polygon regions not rendering when the selection has a flat vertical range (minY equals maxY).

Changelog

  • fix(region): Polygon region not displayed when minY == maxY
    • Fixed a bug where PolygonRegion.isDefined() used a strict maxY > minY check, which prevented rendering whenever the polygon's vertical range was flat (e.g. a single-block-height selection or when the first mm event arrives with equal min/max values).
    • Changed the condition to maxY >= minY so polygon regions are rendered correctly in all cases.

Notes

  • No public API changes.
  • Fully backward-compatible. No configuration changes required.

Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.1...2.1.2

WorldEditDisplay 2.1.1

release20 апреля 2026 г.

WorldEditDisplay v2.1.1 Release Notes

Summary

Release adding per-shape see-through settings, a rendering rebase task, and fixing a rendering issue with polyhedron selections.

Note: This release is not fully backward-compatible for configuration. renderer.global.see_through has been removed. Please update your config.yml before upgrading.

Changelog

  • fix(renderer): Polyhedron vertex visibility

    • Fixed a bug where polyhedron vertex markers were not displayed when only vertex (p) events had been received and faces (poly) had not yet been reported by WorldEdit. Vertex markers are now rendered immediately as vertex events arrive.
  • change(renderer): Per-shape see_through configuration

    • Removed the global renderer.global.see_through setting.
    • Added individual see_through settings for each shape type (cuboid, cylinder, ellipsoid, polygon, polyhedron).
    • Existing configurations using renderer.global.see_through must be updated to the new per-shape format.
  • feat(renderer): Rendering rebase task

    • Added a periodic rebase task to keep TextDisplay entities within view range as players move.
  • perf(renderer): Reduce ellipsoid grid line count

    • Changed calculateGridStep formula from radius / N to ceil(2 * radius / N).
    • radius_grid_division now controls the approximate number of grid lines per axis plane rather than being a divisor of the radius.
    • For mid-sized ellipsoids (e.g. radius 10), grid lines per plane drop from ~20 to ~5, reducing total line entity count by up to 75%.
  • chore(deps): Bumped TextDisplayShape dependency to 1.3.0.

Notes

  • No public API changes.
  • Configuration is not fully backward-compatible: renderer.global.see_through has been replaced with per-shape settings.

Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.0...2.1.1

WorldEditDisplay 2.1.0

release17 марта 2026 г.

✨ New Features

  • Cylinder & Ellipsoid Fill Options - New fill color and customization settings for Cylinder and Ellipsoid selection types
  • Enhanced Player Settings - Extended player preference system with renderer-specific settings for Cylinder and Ellipsoid rendering
  • Improved Settings Management - New PlayerRenderSettings class for more granular control over individual selection type rendering preferences

🚀 Improvements

  • Optimized Segment Configuration - Refined minimum and maximum segment count adjustments for Cylinder and Ellipsoid renderers for better visual fidelity
  • Enhanced Grid Thickness Control - Improved grid thickness adjustments for circular and elliptical selections
  • Default Rendering Behavior - Polygon face fill rendering now disabled by default for cleaner initial visualization (users can enable per preference)
  • Language File Restructuring - Reorganized language files for Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron settings for better localization management
  • Settings Command Enhancement - Improved PlayerSettingsCommand to support new Cylinder and Ellipsoid customization options

📝 Configuration Updates

Several configuration options have been added to config.yml for Cylinder and Ellipsoid rendering. The new format maintains backward compatibility while introducing:

  • Fill options for Cylinder selections
  • Fill color settings for Ellipsoid selections
  • Adjustable segment count parameters for both shapes

🐛 Bug Fixes

  • Fixed rendering issues with Cylinder and Ellipsoid grid display
  • Improved stability for polygon fill rendering by disabling by default
  • Enhanced pull request detection reliability

📋 System Requirements

  • Java: 21
  • Minecraft: 1.21.x
  • WorldEdit: Latest stable version

Download

Available on GitHub Actions, Modrinth

Support

For issues, feature requests, or questions, please open an issue on our GitHub repository.

Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.0.0...2.1.0

WorldEditDisplay 2.0.0

release17 марта 2026 г.

🎨 WorldEditDisplay 2.0.0 - Redesigned Rendering with Customizable Colors & Enhanced Performance

We're thrilled to announce WorldEditDisplay 2.0.0, a major release featuring a complete redesign of the rendering system with extensive improvements to visual customization and performance optimization.

✨ New Features

  • Migrated to TextDisplayShapes Framework - Completely redesigned rendering system for more reliable and customizable display entity rendering
  • Customizable Colors - Support for custom hex colors (#RRGGBBAA) for all visual elements across all selection types
  • Region Face Filling - Enable visual face filling for Cuboid, Polygon, and Polyhedron selections to better visualize 3D regions
  • Dirty Region Optimization - Intelligent dirty region tracking to improve rendering performance and reduce unnecessary updates
  • Enhanced Renderer Management - Improved architecture for managing multiple renderer instances with better resource allocation
  • Single Region Rendering - New capability to render or clear individual regions without affecting others
  • CUI Color Override Support - Uses WorldEdit's CUI (Client User Interface) colors to enhance fill surface rendering
  • Debug Mode Enhancement - Added detailed WECUI message display in debug mode for easier troubleshooting

🚀 Improvements

  • Overall rendering architecture redesign for better performance and maintainability
  • Enhanced fill color processing for more accurate visual representation
  • Better multi-renderer management system
  • Improved region clearing and rendering efficiency
  • More robust packet handling and event listeners

🔧 Technical Updates

  • Java Requirement: Updated to Java 21
  • Dependencies: Updated to latest stable versions
  • Framework: Migrated to TextDisplayShapes library for enhanced display entity rendering

📋 Breaking Changes

  • Requires Java 21 (previously Java 17)
  • Rendering system has been completely redesigned - configurations may need adjustment for optimal appearance

⚠️ Important Configuration Update

You MUST regenerate your config.yml file before upgrading to 2.0.0

Due to significant architectural changes in the rendering system, the configuration format has changed substantially.

Action Required:

  1. Backup your current config.yml file
  2. Delete the old config.yml on your server
  3. Start the plugin - it will generate a new config.yml with the updated format
  4. Re-apply any custom settings from your backup to the new configuration file

Attempting to use the old configuration format may cause unexpected behavior or errors.

🐛 Stability

This release includes multiple fixes to ensure stability and better compatibility with the latest Minecraft versions.

Download

Available on GitHub Actions, Modrinth

Support

For issues, feature requests, or questions, please open an issue on our GitHub repository.

WorldEditDisplay 1.0.5

release12 января 2026 г.

What's Changed

New Contributors

Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/1.0.3...1.0.5

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x1.19.x

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Детали

Лицензия:Apache-2.0
Опубликован:3 месяца назад
Обновлён:1 неделю назад
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