
World Remoulded
Bringing back whimsy to Minecrafts Overworld Generation!
Old Comparison Gif
A comparison gif between vanilla and the mod to showcase how the generation differs to vanilla, Seed is -9032592955883314987
Random Seed Spawns
Now showing some various seed spawns that I generated in the final stages of testing!
A warmer spawn with some jagged peaks and valleys past the mangrove swamp
A savannah plateau standing tall next to a rolling plains
By far my favourite screenshot I got, stark cave and cliffs style mountain ranges can still generate, now with the potential to hit world heigh limit!
Previous Seed as of 0.5.0b
Other Biome changes
Now showcasing some other misc changes, savannahs have pale golden grass and a new sky colour!
Jungles meanwhile have a minty green tint to their skies, you'll also find biomes have their water coloured based on temperature!
Colder biomes have deeper bluer skies in general, and mountain ranges have it so to the point you feel like the atmosphere is thinning from the height!
Dark Oak foliage has been made gloomier
You can practically feel the heat in the air with the desert biomes sky colour!
v0.2.0a - Beach Grass
v0.2.0a - Denser Forest Foliage
v0.2.0a - Forest Rock
v0.2.0a - Forest Rock variants
v0.2.0a - Cherry Grove Vegetation
v0.3.0a - Improved Iceberg Generation
Improved Iceberg generation (all screenshots taken for v0.3.0a additionally use the Cliff Face mod)
v0.3.0a - Disc Shape Changes
Made bigger and more frequent
v0.3.0a - Coral in Lukewarm Oceans
Left is Warm Ocean, right is Lukewarm. Spawns less frequently in Lukewarm Oceans than Warm
v0.3.0a - Reduced Dripstone Spikes
Makes it easier to traverse the biome, good for the players quality of life while also improving mob pathfinding
v0.3.0a - Emerald Geode
Very rarely found where Emerald Ore naturally generates
v0.3.0a - Lapis Geode
Rarely found in Jungle biomes, including Sparse and Bamboo variants
v0.3.0a - Return of the Rose
Now with additional colour variants! What are their Suspicious Stew effects?
v0.5.0b - Dirty Caves
v0.5.0b - Frozen Caves
v0.5.0b - Arid Caves
0.5.0b - Mushroom Caves
Features much more Glow Lichen than regular caves
v0.5.0b - Thicket
More Tree-dense Plains variant
v0.5.0b - Rocky Hills
A stonier variant of the Plains
v0.5.0b - Updated Flower Forest
v0.5.0b - Maple Grove
v0.5.0b - Old Growth Beech Forest
v0.5.0b - Old Growth Forest
v0.5.0b - Coniferous Forest
v0.5.0b - Snowy Old Growth Spruce Taiga
v0.5.0b - Faded Dark Forest
A transition biome for the Pale Garden
v0.5.0b - Caverns
v0.5.0b - Extra Stone Blocks
v0.5.0b - Extra Granite Blocks
v0.5.0b - Extra Diorite Blocks
v0.5.0b - Extra Andesite Blocks
v0.5.0b - Extra Tuff Blocks
v0.5.0b - Slight Dungeon Upgrade
v0.5.0b - Warm Skeleton Dungeon
Has different variants depending on Biome temp, and what Mob Spawner is inside. Also may encounter Mob Variant Spawners!
v0.5.0b - Deep Slime Dungeon
If you get VERY lucky...
v0.5.0b - Mushroom Shore
Notice the new Mycelium Roots growing on the mainland!
