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Моды/Woodlighting Standards
Woodlighting Standards

Woodlighting Standards

Standardizes woodlighting per seed to get the same results every time. Made specifically for use by MCSR Ranked.

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Все версииWoodlighting Standards 1.3

Woodlighting Standards 1.3

Release5 дн. назад

Список изменений

  • Added deterministic fire placement, spread, and burn-away (fully replaces vanilla fire RNG near portals)
  • Added canonical position keys so mirrored/rotated setups produce identical fire timing
  • Replaced tick-based timer with cumulative probability tracking The old formula:
ticks = -ln(1-u) / probability

The new formula:

target = -ln(1-u)
portal lights when cumulative >= target
where cumulative += probability each tick

Basically the current setup gives a certain amount of progress to the total, with better setups giving more.

  • Added vanilla fire suppression in portal subchunks to prevent RNG interference
  • Added lit portal detection so fire ticks and scanning stop once the portal is lit (saves performance)
  • Added chunk unload pause so timers don't advance when chunks aren't loaded
  • Full save/load persistence for scheduled fires, burn-aways, counters, and portal state
  • Debug HUD now shows cumulative progress, ETA, and scheduled fire/burn counts
  • Manual lighting (flint & steel) now works normally inside tracked/ticked portal frames

Файлы

woodlightingstandards-1.3.jar(109.39 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3

Загрузчики

Fabric

Версии игры

1.16.1

Загрузок

2

Дата публикации

5 дн. назад

Загрузил

ID версии

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