Список изменений
- Added deterministic fire placement, spread, and burn-away (fully replaces vanilla fire RNG near portals)
- Added canonical position keys so mirrored/rotated setups produce identical fire timing
- Replaced tick-based timer with cumulative probability tracking The old formula:
ticks = -ln(1-u) / probability
The new formula:
target = -ln(1-u)
portal lights when cumulative >= target
where cumulative += probability each tick
Basically the current setup gives a certain amount of progress to the total, with better setups giving more.
- Added vanilla fire suppression in portal subchunks to prevent RNG interference
- Added lit portal detection so fire ticks and scanning stop once the portal is lit (saves performance)
- Added chunk unload pause so timers don't advance when chunks aren't loaded
- Full save/load persistence for scheduled fires, burn-aways, counters, and portal state
- Debug HUD now shows cumulative progress, ETA, and scheduled fire/burn counts
- Manual lighting (flint & steel) now works normally inside tracked/ticked portal frames
Файлы
woodlightingstandards-1.3.jar(109.39 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3
Загрузчики
Fabric
Версии игры
1.16.1
Загрузок
2
Дата публикации
5 дн. назад

