Woodlighting Standards 1.7
release13 апреля 2026 г.- Fix Spectators advancing woodlight progress
Woodlighting Standards 1.6
release10 апреля 2026 г.- Add standardizeWoodlight gamerule toggle
Woodlighting Standards 1.5
release10 апреля 2026 г.- Difficulty changes now correctly reschedule fire spread events
- Separated fire scheduler into lava-placed and spread-placed fire maps
Woodlighting Standards 1.4
release10 апреля 2026 г.- Timer pauses when portal is outside player view distance
- Debug display now reads from server-cached data instead of client-side scanning, saving performance while debugging
- Fixed infinity bug where certain seeds could produce an impossible target
- Fixed thread safety for debug display fields
- Fixed fire block overlay not rendering
Woodlighting Standards 1.3
release10 апреля 2026 г.- Added deterministic fire placement, spread, and burn-away (fully replaces vanilla fire RNG near portals)
- Added canonical position keys so mirrored/rotated setups produce identical fire timing
- Replaced tick-based timer with cumulative probability tracking The old formula:
ticks = -ln(1-u) / probability
The new formula:
target = -ln(1-u)
portal lights when cumulative >= target
where cumulative += probability each tick
Basically the current setup gives a certain amount of progress to the total, with better setups giving more.
- Added vanilla fire suppression in portal subchunks to prevent RNG interference
- Added lit portal detection so fire ticks and scanning stop once the portal is lit (saves performance)
- Added chunk unload pause so timers don't advance when chunks aren't loaded
- Full save/load persistence for scheduled fires, burn-aways, counters, and portal state
- Debug HUD now shows cumulative progress, ETA, and scheduled fire/burn counts
- Manual lighting (flint & steel) now works normally inside tracked/ticked portal frames
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 недели назад
Обновлён:1 день назад

