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Моды/Woodlighting Standards
Woodlighting Standards

Woodlighting Standards

Standardizes woodlighting per seed to get the same results every time. Made specifically for use by MCSR Ranked.

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Woodlighting Standards 1.7

release13 апреля 2026 г.
  • Fix Spectators advancing woodlight progress

Woodlighting Standards 1.6

release10 апреля 2026 г.
  • Add standardizeWoodlight gamerule toggle

Woodlighting Standards 1.5

release10 апреля 2026 г.
  • Difficulty changes now correctly reschedule fire spread events
  • Separated fire scheduler into lava-placed and spread-placed fire maps

Woodlighting Standards 1.4

release10 апреля 2026 г.
  • Timer pauses when portal is outside player view distance
  • Debug display now reads from server-cached data instead of client-side scanning, saving performance while debugging
  • Fixed infinity bug where certain seeds could produce an impossible target
  • Fixed thread safety for debug display fields
  • Fixed fire block overlay not rendering

Woodlighting Standards 1.3

release10 апреля 2026 г.
  • Added deterministic fire placement, spread, and burn-away (fully replaces vanilla fire RNG near portals)
  • Added canonical position keys so mirrored/rotated setups produce identical fire timing
  • Replaced tick-based timer with cumulative probability tracking The old formula:
ticks = -ln(1-u) / probability

The new formula:

target = -ln(1-u)
portal lights when cumulative >= target
where cumulative += probability each tick

Basically the current setup gives a certain amount of progress to the total, with better setups giving more.

  • Added vanilla fire suppression in portal subchunks to prevent RNG interference
  • Added lit portal detection so fire ticks and scanning stop once the portal is lit (saves performance)
  • Added chunk unload pause so timers don't advance when chunks aren't loaded
  • Full save/load persistence for scheduled fires, burn-aways, counters, and portal state
  • Debug HUD now shows cumulative progress, ETA, and scheduled fire/burn counts
  • Manual lighting (flint & steel) now works normally inside tracked/ticked portal frames

Совместимость

Minecraft: Java Edition

1.16.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 недели назад
Обновлён:1 день назад
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